using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Net; using System.Net.WebSockets; namespace Ooui { public class WebSocketSession : Session { readonly WebSocket webSocket; readonly Action handleElementMessageSent; readonly CancellationTokenSource sessionCts = new CancellationTokenSource (); readonly CancellationTokenSource linkedCts; readonly CancellationToken token; readonly System.Timers.Timer sendThrottle; DateTime lastTransmitTime = DateTime.MinValue; readonly TimeSpan throttleInterval = TimeSpan.FromSeconds (1.0 / UI.MaxFps); public WebSocketSession (WebSocket webSocket, Element element, double initialWidth, double initialHeight, CancellationToken serverToken) : base (element, initialWidth, initialHeight) { this.webSocket = webSocket; // // Create a new session cancellation token that will trigger // automatically if the server shutsdown or the session shutsdown. // linkedCts = CancellationTokenSource.CreateLinkedTokenSource (serverToken, sessionCts.Token); token = linkedCts.Token; // // Preparse handlers for the element // handleElementMessageSent = QueueMessage; // // Create a timer to use as a throttle when sending messages // sendThrottle = new System.Timers.Timer (throttleInterval.TotalMilliseconds); sendThrottle.Elapsed += (s, e) => { // System.Console.WriteLine ("TICK SEND THROTTLE FOR {0}", element); if ((e.SignalTime - lastTransmitTime) >= throttleInterval) { sendThrottle.Enabled = false; lastTransmitTime = e.SignalTime; TransmitQueuedMessages (); } }; } public async Task RunAsync () { // // Start watching for changes in the element // element.MessageSent += handleElementMessageSent; try { // // Add it to the document body // if (element.WantsFullScreen) { element.Style.Width = initialWidth; element.Style.Height = initialHeight; } QueueMessage (Message.Call ("document.body", "appendChild", element)); // // Start the Read Loop // var receiveBuffer = new byte[64 * 1024]; while (webSocket.State == WebSocketState.Open && !token.IsCancellationRequested) { var receiveResult = await webSocket.ReceiveAsync (new ArraySegment (receiveBuffer), token).ConfigureAwait (false); if (receiveResult.MessageType == WebSocketMessageType.Close) { await webSocket.CloseAsync (WebSocketCloseStatus.NormalClosure, "", token).ConfigureAwait (false); sessionCts.Cancel (); } else if (receiveResult.MessageType == WebSocketMessageType.Binary) { await webSocket.CloseAsync (WebSocketCloseStatus.InvalidMessageType, "Cannot accept binary frame", token).ConfigureAwait (false); sessionCts.Cancel (); } else { var size = receiveResult.Count; while (!receiveResult.EndOfMessage) { if (size >= receiveBuffer.Length) { await webSocket.CloseAsync (WebSocketCloseStatus.MessageTooBig, "Message too big", token).ConfigureAwait (false); return; } receiveResult = await webSocket.ReceiveAsync (new ArraySegment (receiveBuffer, size, receiveBuffer.Length - size), token).ConfigureAwait (false); size += receiveResult.Count; } var receivedString = Encoding.UTF8.GetString (receiveBuffer, 0, size); try { // Console.WriteLine ("RECEIVED: {0}", receivedString); var message = Newtonsoft.Json.JsonConvert.DeserializeObject (receivedString); element.Receive (message); } catch (Exception ex) { Error ("Failed to process received message", ex); } } } } finally { element.MessageSent -= handleElementMessageSent; } } void QueueStateMessagesLocked (EventTarget target) { if (target == null) return; var created = false; foreach (var m in target.StateMessages) { if (m.MessageType == MessageType.Create) { createdIds.Add (m.TargetId); created = true; } if (created) { QueueMessageLocked (m); } } } void QueueMessageLocked (Message message) { // // Make sure all the referenced objects have been created // if (!createdIds.Contains (message.TargetId)) { QueueStateMessagesLocked (element.GetElementById (message.TargetId)); } if (message.Value is EventTarget ve) { if (!createdIds.Contains (ve.Id)) { QueueStateMessagesLocked (ve); } } else if (message.Value is Array a) { for (var i = 0; i < a.Length; i++) { // Console.WriteLine ($"A{i} = {a.GetValue(i)}"); if (a.GetValue (i) is EventTarget e && !createdIds.Contains (e.Id)) { QueueStateMessagesLocked (e); } } } // // Add it to the queue // //Console.WriteLine ($"QM {message.MessageType} {message.TargetId} {message.Key} {message.Value}"); queuedMessages.Add (message); } protected override void QueueMessage (Message message) { base.QueueMessage (message); sendThrottle.Enabled = true; } async void TransmitQueuedMessages () { try { // // Dequeue as many messages as we can // var messagesToSend = new List (); System.Runtime.CompilerServices.ConfiguredTaskAwaitable task; lock (queuedMessages) { messagesToSend.AddRange (queuedMessages); queuedMessages.Clear (); if (messagesToSend.Count == 0) return; // // Now actually send this message // Do this while locked to make sure SendAsync is called in the right order // var json = Newtonsoft.Json.JsonConvert.SerializeObject (messagesToSend); var outputBuffer = new ArraySegment (Encoding.UTF8.GetBytes (json)); //Console.WriteLine ("TRANSMIT " + json); task = webSocket.SendAsync (outputBuffer, WebSocketMessageType.Text, true, token).ConfigureAwait (false); } await task; } catch (Exception ex) { Error ("Failed to send queued messages, aborting session", ex); element.MessageSent -= handleElementMessageSent; sessionCts.Cancel (); } } } }