using System; #if NUNIT using NUnit.Framework; using TestClassAttribute = NUnit.Framework.TestFixtureAttribute; using TestMethodAttribute = NUnit.Framework.TestCaseAttribute; #else using Microsoft.VisualStudio.TestTools.UnitTesting; #endif using Ooui; namespace Tests { [TestClass] public class CanvasTests { [TestMethod] public void Context2DState () { var c = new Canvas (); Assert.AreEqual (1, c.StateMessages.Count); var c2d = c.GetContext2D (); Assert.AreEqual (2, c.StateMessages.Count); var c2d2 = c.GetContext2D (); Assert.AreEqual (2, c.StateMessages.Count); Assert.AreEqual (c2d, c2d2); Assert.AreEqual (0, c2d.StateMessages.Count); } [TestMethod] public void DefaultWidthAndHeight () { var c = new Canvas (); Assert.AreEqual (150, c.Width); Assert.AreEqual (150, c.Height); } [TestMethod] public void WidthAndHeight () { var c = new Canvas { Width = 640, Height = 480, }; Assert.AreEqual (640, c.Width); Assert.AreEqual (480, c.Height); } [TestMethod] public void CantBeNegativeOrZero () { var c = new Canvas { Width = 640, Height = 480, }; Assert.AreEqual (640, c.Width); Assert.AreEqual (480, c.Height); c.Width = 0; c.Height = -100; Assert.AreEqual (150, c.Width); Assert.AreEqual (150, c.Height); } } }