using System; namespace Ooui { public class CanvasRenderingContext2D : EventTarget { object fillStyle = "#000"; public object FillStyle { get => fillStyle; set => SetProperty (ref fillStyle, value, "fillStyle"); } double fontSize = 10; public double FontSize { get => fontSize; set { if (fontSize != value) { fontSize = value; SetProperty (ref font, GetFont (), "font", "Font"); OnPropertyChanged ("FontSize"); } } } string fontFamily = "sans-serif"; public string FontFamily { get => fontFamily; set { if (fontFamily != value) { fontFamily = value ?? "sans-serif"; SetProperty (ref font, GetFont (), "font", "Font"); OnPropertyChanged ("FontFamily"); } } } string font = "10px sans-serif"; public string Font => font; string GetFont () { var size = FontSize.ToString (System.Globalization.CultureInfo.InvariantCulture); return $"{size}px {FontFamily}"; } double globalAlpha = 1; public double GlobalAlpha { get => globalAlpha; set => SetProperty (ref globalAlpha, value, "globalAlpha"); } LineCap lineCap = LineCap.Butt; public LineCap LineCap { get => lineCap; set => SetProperty (ref lineCap, value, "lineCap"); } LineJoin lineJoin = LineJoin.Miter; public LineJoin LineJoin { get => lineJoin; set => SetProperty (ref lineJoin, value, "lineJoin"); } double lineWidth = 1; public double LineWidth { get => lineWidth; set => SetProperty (ref lineWidth, value, "lineWidth"); } object strokeStyle = "#000"; public object StrokeStyle { get => strokeStyle; set => SetProperty (ref strokeStyle, value, "strokeStyle"); } public CanvasRenderingContext2D () : base ("#canvasRenderingContext2D") { UpdateStateMessages (ms => ms.Clear ()); } // https://www.w3.org/TR/2dcontext/#canvaspathmethods public void Save () { Call ("save"); } public void Restore () { Call ("restore"); } public void ClearRect (double x, double y, double w, double h) { Call ("clearRect", x, y, w, h); } public void FillRect (double x, double y, double w, double h) { Call ("fillRect", x, y, w, h); } public void StrokeRect (double x, double y, double w, double h) { Call ("strokeRect", x, y, w, h); } public void BeginPath () { Call ("beginPath"); } public void ClosePath () { Call ("closePath"); } public void MoveTo (double x, double y) { Call ("moveTo", x, y); } public void LineTo (double x, double y) { Call ("lineTo", x, y); } public void QuadraticCurveTo (double cpx, double cpy, double x, double y) { Call ("quadraticCurveTo", cpx, cpy, x, y); } public void BezierCurveTo (double cp1x, double cp1y, double cp2x, double cp2y, double x, double y) { Call ("bezierCurveTo", cp1x, cp1y, cp2x, cp2y, x, y); } public void ArcTo (double x1, double y1, double x2, double y2, double radius) { Call ("arcTo", x1, y1, x2, y2, radius); } public void Rect (double x, double y, double w, double h) { Call ("rect", x, y, w, h); } public void Arc (double x, double y, double radius, double startAngle, double endAngle, bool counterclockwise) { Call ("arc", x, y, radius, startAngle, endAngle, counterclockwise); } public void Fill () { Call ("fill"); } public void Stroke () { Call ("stroke"); } public void Clip () { Call ("clip"); } public void FillText (string text, double x, double y, double? maxWidth) { Call ("fillText", text, x, y, maxWidth); } public void StrokeText (string text, double x, double y, double? maxWidth) { Call ("strokeText", text, x, y, maxWidth); } } public enum LineCap { Butt, Round, Square } public enum LineJoin { Bevel, Round, Miter } }