using System; using StyleValue = System.Object; namespace Ooui { public struct Color { public byte R, G, B, A; public Color (byte r, byte g, byte b, byte a) { R = r; G = g; B = b; A = a; } public double Red { get => R / 255.0; set => R = value >= 1.0 ? (byte)255 : ((value <= 0.0) ? (byte)0 : (byte)(value * 255.0 + 0.5)); } public double Green { get => G / 255.0; set => G = value >= 1.0 ? (byte)255 : ((value <= 0.0) ? (byte)0 : (byte)(value * 255.0 + 0.5)); } public double Blue { get => B / 255.0; set => B = value >= 1.0 ? (byte)255 : ((value <= 0.0) ? (byte)0 : (byte)(value * 255.0 + 0.5)); } public double Alpha { get => A / 255.0; set => A = value >= 1.0 ? (byte)255 : ((value <= 0.0) ? (byte)0 : (byte)(value * 255.0 + 0.5)); } public static Color FromStyleValue (StyleValue styleColor) { return Colors.Clear; } } }