76 lines
2.0 KiB
C
76 lines
2.0 KiB
C
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#include <stdio.h>
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#include <stdlib.h>
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#include <gccore.h>
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#include "ui.h"
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#include <fat.h>
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static void *xfb = NULL;
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static GXRModeObj *rmode = NULL;
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//---------------------------------------------------------------------------------
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int main(int argc, char **argv) {
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//---------------------------------------------------------------------------------
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fatInitDefault();
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// Initialise the video system
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VIDEO_Init();
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// This function initialises the attached controllers
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Ctrl_Init();
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// Obtain the preferred video mode from the system
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// This will correspond to the settings in the Wii menu
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rmode = VIDEO_GetPreferredMode(NULL);
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// Allocate memory for the display in the uncached region
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xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
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// Initialise the console, required for printf
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console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
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// Set up the video registers with the chosen mode
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VIDEO_Configure(rmode);
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// Tell the video hardware where our display memory is
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VIDEO_SetNextFramebuffer(xfb);
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// Make the display visible
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VIDEO_SetBlack(FALSE);
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// Flush the video register changes to the hardware
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VIDEO_Flush();
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// Wait for Video setup to complete
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VIDEO_WaitVSync();
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if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
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// The console understands VT terminal escape codes
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// This positions the cursor on row 2, column 0
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// we can use variables for this with format codes too
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// e.g. printf ("\x1b[%d;%dH", row, column );
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printf("\x1b[2;0H");
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UiInit();
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while(1) {
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// Call WPAD_ScanPads each loop, this reads the latest controller states
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Ctrl_ScanPads();
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// WPAD_ButtonsDown tells us which buttons were pressed in this loop
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// this is a "one shot" state which will not fire again until the button has been released
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u32 pressed = Ctrl_ButtonsDown(0);
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// We return to the launcher application via exit
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if ( pressed & PAD_BUTTON_START ) exit(0);
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if(UiUpdate(pressed))
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UiRender();
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// Wait for the next frame
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VIDEO_WaitVSync();
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}
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return 0;
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}
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