biible/source/template.c

76 lines
2.0 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <gccore.h>
#include "ui.h"
#include <fat.h>
static void *xfb = NULL;
static GXRModeObj *rmode = NULL;
//---------------------------------------------------------------------------------
int main(int argc, char **argv) {
//---------------------------------------------------------------------------------
fatInitDefault();
// Initialise the video system
VIDEO_Init();
// This function initialises the attached controllers
Ctrl_Init();
// Obtain the preferred video mode from the system
// This will correspond to the settings in the Wii menu
rmode = VIDEO_GetPreferredMode(NULL);
// Allocate memory for the display in the uncached region
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
// Initialise the console, required for printf
console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
// Set up the video registers with the chosen mode
VIDEO_Configure(rmode);
// Tell the video hardware where our display memory is
VIDEO_SetNextFramebuffer(xfb);
// Make the display visible
VIDEO_SetBlack(FALSE);
// Flush the video register changes to the hardware
VIDEO_Flush();
// Wait for Video setup to complete
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
// The console understands VT terminal escape codes
// This positions the cursor on row 2, column 0
// we can use variables for this with format codes too
// e.g. printf ("\x1b[%d;%dH", row, column );
printf("\x1b[2;0H");
UiInit();
while(1) {
// Call WPAD_ScanPads each loop, this reads the latest controller states
Ctrl_ScanPads();
// WPAD_ButtonsDown tells us which buttons were pressed in this loop
// this is a "one shot" state which will not fire again until the button has been released
u32 pressed = Ctrl_ButtonsDown(0);
// We return to the launcher application via exit
if ( pressed & PAD_BUTTON_START ) exit(0);
if(UiUpdate(pressed))
UiRender();
// Wait for the next frame
VIDEO_WaitVSync();
}
return 0;
}