Initial Commit

This commit is contained in:
Mike Nolan 2022-12-14 09:53:42 -06:00
commit 23790b9652
16 changed files with 5234 additions and 0 deletions

133
.gitignore vendored Normal file
View File

@ -0,0 +1,133 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
[Bb]in/
[Oo]bj/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.svclog
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
*.pubxml
*.azurePubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
packages/
## TODO: If the tool you use requires repositories.config, also uncomment the next line
!packages/repositories.config
# Windows Azure Build Output
csx/
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
![Ss]tyle[Cc]op.targets
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.publishsettings
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
# =========================
# Windows detritus
# =========================
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac desktop service store files
.DS_Store
_NCrunch*

617
LICENSE.md Normal file
View File

@ -0,0 +1,617 @@
### GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc.
<https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this
license document, but changing it is not allowed.
### Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom
to share and change all versions of a program--to make sure it remains
free software for all its users. We, the Free Software Foundation, use
the GNU General Public License for most of our software; it applies
also to any other work released this way by its authors. You can apply
it to your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you
have certain responsibilities if you distribute copies of the
software, or if you modify it: responsibilities to respect the freedom
of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the
manufacturer can do so. This is fundamentally incompatible with the
aim of protecting users' freedom to change the software. The
systematic pattern of such abuse occurs in the area of products for
individuals to use, which is precisely where it is most unacceptable.
Therefore, we have designed this version of the GPL to prohibit the
practice for those products. If such problems arise substantially in
other domains, we stand ready to extend this provision to those
domains in future versions of the GPL, as needed to protect the
freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish
to avoid the special danger that patents applied to a free program
could make it effectively proprietary. To prevent this, the GPL
assures that patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
### TERMS AND CONDITIONS
#### 0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds
of works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of
an exact copy. The resulting work is called a "modified version" of
the earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user
through a computer network, with no transfer of a copy, is not
conveying.
An interactive user interface displays "Appropriate Legal Notices" to
the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
#### 1. Source Code.
The "source code" for a work means the preferred form of the work for
making modifications to it. "Object code" means any non-source form of
a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users can
regenerate automatically from other parts of the Corresponding Source.
The Corresponding Source for a work in source code form is that same
work.
#### 2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not convey,
without conditions so long as your license otherwise remains in force.
You may convey covered works to others for the sole purpose of having
them make modifications exclusively for you, or provide you with
facilities for running those works, provided that you comply with the
terms of this License in conveying all material for which you do not
control copyright. Those thus making or running the covered works for
you must do so exclusively on your behalf, under your direction and
control, on terms that prohibit them from making any copies of your
copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under the
conditions stated below. Sublicensing is not allowed; section 10 makes
it unnecessary.
#### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such
circumvention is effected by exercising rights under this License with
respect to the covered work, and you disclaim any intention to limit
operation or modification of the work as a means of enforcing, against
the work's users, your or third parties' legal rights to forbid
circumvention of technological measures.
#### 4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
#### 5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these
conditions:
- a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
- b) The work must carry prominent notices stating that it is
released under this License and any conditions added under
section 7. This requirement modifies the requirement in section 4
to "keep intact all notices".
- c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
- d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
#### 6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms of
sections 4 and 5, provided that you also convey the machine-readable
Corresponding Source under the terms of this License, in one of these
ways:
- a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
- b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the Corresponding
Source from a network server at no charge.
- c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
- d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
- e) Convey the object code using peer-to-peer transmission,
provided you inform other peers where the object code and
Corresponding Source of the work are being offered to the general
public at no charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal,
family, or household purposes, or (2) anything designed or sold for
incorporation into a dwelling. In determining whether a product is a
consumer product, doubtful cases shall be resolved in favor of
coverage. For a particular product received by a particular user,
"normally used" refers to a typical or common use of that class of
product, regardless of the status of the particular user or of the way
in which the particular user actually uses, or expects or is expected
to use, the product. A product is a consumer product regardless of
whether the product has substantial commercial, industrial or
non-consumer uses, unless such uses represent the only significant
mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to
install and execute modified versions of a covered work in that User
Product from a modified version of its Corresponding Source. The
information must suffice to ensure that the continued functioning of
the modified object code is in no case prevented or interfered with
solely because modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or
updates for a work that has been modified or installed by the
recipient, or for the User Product in which it has been modified or
installed. Access to a network may be denied when the modification
itself materially and adversely affects the operation of the network
or violates the rules and protocols for communication across the
network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
#### 7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders
of that material) supplement the terms of this License with terms:
- a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
- b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
- c) Prohibiting misrepresentation of the origin of that material,
or requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
- d) Limiting the use for publicity purposes of names of licensors
or authors of the material; or
- e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
- f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions
of it) with contractual assumptions of liability to the recipient,
for any liability that these contractual assumptions directly
impose on those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions; the
above requirements apply either way.
#### 8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your license
from a particular copyright holder is reinstated (a) provisionally,
unless and until the copyright holder explicitly and finally
terminates your license, and (b) permanently, if the copyright holder
fails to notify you of the violation by some reasonable means prior to
60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
#### 9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run
a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
#### 10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
#### 11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims owned
or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within the
scope of its coverage, prohibits the exercise of, or is conditioned on
the non-exercise of one or more of the rights that are specifically
granted under this License. You may not convey a covered work if you
are a party to an arrangement with a third party that is in the
business of distributing software, under which you make payment to the
third party based on the extent of your activity of conveying the
work, and under which the third party grants, to any of the parties
who would receive the covered work from you, a discriminatory patent
license (a) in connection with copies of the covered work conveyed by
you (or copies made from those copies), or (b) primarily for and in
connection with specific products or compilations that contain the
covered work, unless you entered into that arrangement, or that patent
license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
#### 12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under
this License and any other pertinent obligations, then as a
consequence you may not convey it at all. For example, if you agree to
terms that obligate you to collect a royalty for further conveying
from those to whom you convey the Program, the only way you could
satisfy both those terms and this License would be to refrain entirely
from conveying the Program.
#### 13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
#### 14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions
of the GNU General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in
detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies that a certain numbered version of the GNU General Public
License "or any later version" applies to it, you have the option of
following the terms and conditions either of that numbered version or
of any later version published by the Free Software Foundation. If the
Program does not specify a version number of the GNU General Public
License, you may choose any version ever published by the Free
Software Foundation.
If the Program specifies that a proxy can decide which future versions
of the GNU General Public License can be used, that proxy's public
statement of acceptance of a version permanently authorizes you to
choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
#### 15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
CORRECTION.
#### 16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
#### 17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.

101
README.md Normal file
View File

@ -0,0 +1,101 @@
# Tesses.VirtualFilesystem
A library for virtual filesystems in .NET
# Nuget
Tesses.VirtualFilesystem.Base
[![Downloads](https://img.shields.io/nuget/dt/Tesses.VirtualFilesystem.Base.svg)](https://nuget.org/packages/Tesses.VirtualFilesystem.Base)
[![Version](https://img.shields.io/nuget/v/Tesses.VirtualFilesystem.Base.svg)](https://nuget.org/packages/Tesses.VirtualFilesystem.Base)
Tesses.VirtualFilesystem
[![Downloads](https://img.shields.io/nuget/dt/Tesses.VirtualFilesystem.svg)](https://nuget.org/packages/Tesses.VirtualFilesystem)
[![Version](https://img.shields.io/nuget/v/Tesses.VirtualFilesystem.svg)](https://nuget.org/packages/Tesses.VirtualFilesystem)
Tesses.VirtualFilesystem.Local
[![Downloads](https://img.shields.io/nuget/dt/Tesses.VirtualFilesystem.Local.svg)](https://nuget.org/packages/Tesses.VirtualFilesystem.Local)
[![Version](https://img.shields.io/nuget/v/Tesses.VirtualFilesystem.Local.svg)](https://nuget.org/packages/Tesses.VirtualFilesystem.Local)
Tesses.VirtualFilesystem.Zio
[![Downloads](https://img.shields.io/nuget/dt/Tesses.VirtualFilesystem.Zio.svg)](https://nuget.org/packages/Tesses.VirtualFilesystem.Zio)
[![Version](https://img.shields.io/nuget/v/Tesses.VirtualFilesystem.Zio.svg)](https://nuget.org/packages/Tesses.VirtualFilesystem.Zio)
Tesses.VirtualFilesystem.Extensions
[![Downloads](https://img.shields.io/nuget/dt/Tesses.VirtualFilesystem.Extensions.svg)](https://nuget.org/packages/Tesses.VirtualFilesystem.Extensions)
[![Version](https://img.shields.io/nuget/v/Tesses.VirtualFilesystem.Extensions.svg)](https://nuget.org/packages/Tesses.VirtualFilesystem.Extensions)
# License
![GPL3-only](https://www.gnu.org/graphics/gplv3-with-text-136x68.png)
Licensed under [GPL3](https://www.gnu.org/licenses/)
# How to use (way 1 uses LocalFileSystem)
```csharp
using Tesses.VirtualFilesystem;
using Tesses.VirtualFilesystem.Filesystems;
using Tesses.VirtualFilesystem.Extensions;
LocalFileSystem fileSystem = new LocalFileSystem();
//Special.Home is $HOME on linux (usually /home/username) or %UserProfile% on Windows (usually C:\Users\username)
foreach(var item in fileSystem.EnumerateDirectories(Special.Home))
{
Console.WriteLine(item.Name); //this is name
//Console.WriteLine(item.Path) //this is entire path
}
fileSystem.WriteAllText(Special.CurDir / "file.txt","Some Text"); //write to file in current directory
fileSystem.CreateDirectory(Special.CurDir / "dir1/dir2/dir3" / "dir4"); //shows how you can use normal paths too within special ones
//enumerates directories in linux home dir (not cross platform)
foreach(var item in fileSystem.EnumerateDirectories("/home"))
{
Console.WriteLine(item.Name);
}
fileSystem.CreateSymlink("fileToLinkTo","symlinkFile");
fileSystem.ReadSymlink("symlinkFile"); //should be equal to Special.CurDir / "fileToLinkTo" in this instance
fileSystem.CreateHardlink("originalFileName","newFileName"); //for people who dont know what hardlinks are, a simple explanation is a hard link is giving a file another name (not copying) and can only be done to files and on same real filesystem
fileSystem.DirectoryExists(Special.Home); //should be true if directory exists
```
# How to use (way 2 uses LocalFileSystem)
```csharp
using Tesses.VirtualFilesystem;
using Tesses.VirtualFilesystem.Filesystems;
using Tesses.VirtualFilesystem.Extensions;
var res=fileSystem.OpenDirectory(Special.Home);
foreach(var item in res)
{
if(item.IsDirectoryPointer)
{
var dir=item.AsDirectoryPointer();
//dir.EnumerateDirectories(); //enumerate directories IEnumerable<DirectoryPointer>
Console.WriteLine($"DIR: {item.Name}");
}
if(item.IsFilePointer)
{
var file=item.AsFilePointer();
//file.Delete(); //deletes file
Console.WriteLine($"FILE: {item.Name}");
}
if(item.IsSymlinkPointer)
{
var link = item.AsSymlinkPointer();
//do something with symlink
//link.Target = Special.Music; //sets link to Music folder
Console.WriteLine($"LINK: {item.Name}");
}
}
```
# How to implement
Inherit from SyncFileSystem or AsyncFileSystem
Look in the source for Tesses.VirtualFilesystem.Local for help with SyncFileSystem (I might add documentation for this later)

52
Tesses.VFS.sln Normal file
View File

@ -0,0 +1,52 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30114.105
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tesses.VirtualFilesystem", "Tesses.VirtualFilesystem\Tesses.VirtualFilesystem.csproj", "{BF686FC8-389C-4CFF-85B7-199A9338E69D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tesses.VirtualFilesystem.Base", "Tesses.VirtualFilesystem.Base\Tesses.VirtualFilesystem.Base.csproj", "{60CF3C26-860C-467D-89E4-0EF5C12427AD}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tesses.VirtualFilesystem.Example", "Tesses.VirtualFilesystem.Example\Tesses.VirtualFilesystem.Example.csproj", "{ABCE84AA-20E9-4A6B-987C-9141E7371263}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tesses.VirtualFilesystem.Extensions", "Tesses.VirtualFilesystem.Extensions\Tesses.VirtualFilesystem.Extensions.csproj", "{4B70171E-6E6D-46EB-8582-8EC3D979064A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tesses.VirtualFilesystem.Local", "Tesses.VirtualFilesystem.Local\Tesses.VirtualFilesystem.Local.csproj", "{E2F91599-BC51-4F91-B79A-0C4943461384}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tesses.VirtualFilesystem.Zio", "Tesses.VirtualFilesystem.Zio\Tesses.VirtualFilesystem.Zio.csproj", "{F30FD55D-194C-437E-AAD2-6E1E0FEEF1C2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BF686FC8-389C-4CFF-85B7-199A9338E69D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BF686FC8-389C-4CFF-85B7-199A9338E69D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BF686FC8-389C-4CFF-85B7-199A9338E69D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BF686FC8-389C-4CFF-85B7-199A9338E69D}.Release|Any CPU.Build.0 = Release|Any CPU
{60CF3C26-860C-467D-89E4-0EF5C12427AD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{60CF3C26-860C-467D-89E4-0EF5C12427AD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{60CF3C26-860C-467D-89E4-0EF5C12427AD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{60CF3C26-860C-467D-89E4-0EF5C12427AD}.Release|Any CPU.Build.0 = Release|Any CPU
{ABCE84AA-20E9-4A6B-987C-9141E7371263}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{ABCE84AA-20E9-4A6B-987C-9141E7371263}.Debug|Any CPU.Build.0 = Debug|Any CPU
{ABCE84AA-20E9-4A6B-987C-9141E7371263}.Release|Any CPU.ActiveCfg = Release|Any CPU
{ABCE84AA-20E9-4A6B-987C-9141E7371263}.Release|Any CPU.Build.0 = Release|Any CPU
{4B70171E-6E6D-46EB-8582-8EC3D979064A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4B70171E-6E6D-46EB-8582-8EC3D979064A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4B70171E-6E6D-46EB-8582-8EC3D979064A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4B70171E-6E6D-46EB-8582-8EC3D979064A}.Release|Any CPU.Build.0 = Release|Any CPU
{E2F91599-BC51-4F91-B79A-0C4943461384}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E2F91599-BC51-4F91-B79A-0C4943461384}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E2F91599-BC51-4F91-B79A-0C4943461384}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E2F91599-BC51-4F91-B79A-0C4943461384}.Release|Any CPU.Build.0 = Release|Any CPU
{F30FD55D-194C-437E-AAD2-6E1E0FEEF1C2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F30FD55D-194C-437E-AAD2-6E1E0FEEF1C2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F30FD55D-194C-437E-AAD2-6E1E0FEEF1C2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F30FD55D-194C-437E-AAD2-6E1E0FEEF1C2}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,31 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" Version="7.0.0" />
</ItemGroup>
<ItemGroup>
<None Include="..\README.md" Pack="true" PackagePath="\"/>
</ItemGroup>
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<IsPackable>true</IsPackable>
<PackageId>Tesses.VirtualFilesystem.Base</PackageId>
<Author>Mike Nolan</Author>
<Company>Tesses</Company>
<Version>1.0.0</Version>
<AssemblyVersion>1.0.0</AssemblyVersion>
<FileVersion>1.0.0</FileVersion>
<Description>Another VirtualFilesystem for .NET</Description>
<PackageLicenseExpression>GPL-3.0-only</PackageLicenseExpression>
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
<PackageTags>VFS, Filesystem, VirtualFilesystem</PackageTags>
<RepositoryUrl>https://gitlab.tesses.net/tesses50/tesses-vfs</RepositoryUrl>
<LangVersion>8.0</LangVersion>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,42 @@
/*
Tesses.VirtualFilesystem a library for virtual filesystems in .NET
Copyright (C) 2023 Mike Nolan
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using Tesses.VirtualFilesystem;
using Tesses.VirtualFilesystem.Filesystems;
using Tesses.VirtualFilesystem.Extensions;
LocalFileSystem fileSystem=new LocalFileSystem();
var res=fileSystem.OpenDirectory(Special.Home);
foreach(var item in res)
{
if(item.IsDirectoryPointer)
{
Console.WriteLine($"DIR: {item.Name}");
}
if(item.IsFilePointer)
{
Console.WriteLine($"FILE: {item.Name}");
}
if(item.IsSymlinkPointer)
{
Console.WriteLine($"LINK: {item.Name}");
}
}
fileSystem.CreateDirectory(Special.CurDir / "Some Stuff");

View File

@ -0,0 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<ItemGroup>
<ProjectReference Include="..\Tesses.VirtualFilesystem.Local\Tesses.VirtualFilesystem.Local.csproj" />
</ItemGroup>
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,602 @@
/*
Tesses.VirtualFilesystem a library for virtual filesystems in .NET
Copyright (C) 2023 Mike Nolan
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using Tesses.VirtualFilesystem;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using System.Linq;
using System.Collections.Generic;
using System.Text;
namespace Tesses.VirtualFilesystem.Extensions
{
public static class Extensions
{
public static StreamReader OpenText(this IVirtualFilesystem fs,UnixPath path,Encoding encoding)
{
Stream strm=fs.OpenRead(path);
return new StreamReader(strm,encoding,false,4096,false);
}
public static async Task<StreamReader> OpenTextAsync(this IVirtualFilesystem fs,UnixPath path,Encoding encoding)
{
Stream strm=await fs.OpenReadAsync(path);
return new StreamReader(strm,encoding,false,4096,false);
}
public static StreamReader OpenText(this IVirtualFilesystem fs,UnixPath path)
{
Stream strm = fs.OpenRead(path);
return new StreamReader(strm,Encoding.UTF8,false,4096,false);
}
public static async Task<StreamReader> OpenTextAsync(this IVirtualFilesystem fs,UnixPath path)
{
Stream strm = await fs.OpenReadAsync(path);
return new StreamReader(strm,Encoding.UTF8,false,4096,false);
}
public static StreamWriter CreateText(this IVirtualFilesystem fs,UnixPath path,Encoding encoding)
{
Stream strm = fs.Create(path);
return new StreamWriter(strm,encoding,4096,false);
}
public static async Task<StreamWriter> CreateTextAsync(this IVirtualFilesystem fs,UnixPath path,Encoding encoding)
{
Stream strm = await fs.CreateAsync(path);
return new StreamWriter(strm,encoding,4096,false);
}
public static StreamWriter CreateText(this IVirtualFilesystem fs,UnixPath path)
{
Stream strm = fs.Create(path);
return new StreamWriter(strm,Encoding.UTF8,4096,false);
}
public static async Task<StreamWriter> CreateTextAsync(this IVirtualFilesystem fs,UnixPath path)
{
Stream strm = await fs.CreateAsync(path);
return new StreamWriter(strm,Encoding.UTF8,4096,false);
}
public static void WriteAllText(this IVirtualFilesystem fs,UnixPath path,string text,Encoding encoding)
{
using(var sw=fs.CreateText(path,encoding))
sw.Write(text);
}
public static async Task WriteAllTextAsync(this IVirtualFilesystem fs,UnixPath path,string text,Encoding encoding)
{
using(var sw=await fs.CreateTextAsync(path,encoding))
await sw.WriteAsync(text);
}
public static void WriteAllText(this IVirtualFilesystem fs,UnixPath path,string text)
{
using(var sw=fs.CreateText(path,Encoding.UTF8))
sw.Write(text);
}
public static async Task WriteAllTextAsync(this IVirtualFilesystem fs,UnixPath path,string text)
{
using(var sw=await fs.CreateTextAsync(path,Encoding.UTF8))
await sw.WriteAsync(text);
}
public static string ReadAllText(this IVirtualFilesystem fs,UnixPath path,Encoding encoding)
{
using(var sr = fs.OpenText(path,encoding))
return sr.ReadToEnd();
}
public static async Task<string> ReadAllTextAsync(this IVirtualFilesystem fs,UnixPath path,Encoding encoding)
{
using(var sr = await fs.OpenTextAsync(path,encoding))
return await sr.ReadToEndAsync();
}
public static string ReadAllText(this IVirtualFilesystem fs,UnixPath path)
{
using(var sr = fs.OpenText(path,Encoding.UTF8))
return sr.ReadToEnd();
}
public static async Task<string> ReadAllTextAsync(this IVirtualFilesystem fs,UnixPath path)
{
using(var sr = await fs.OpenTextAsync(path,Encoding.UTF8))
return await sr.ReadToEndAsync();
}
public static void WriteAllBytes(this IVirtualFilesystem fs,UnixPath path,byte[] data)
{
using(var s = fs.Create(path))
StreamHelper.WriteAllBytes(s,data);
}
public static async Task WriteAllBytesAsync(this IVirtualFilesystem fs,UnixPath path,byte[] data,CancellationToken token=default)
{
using(var strm = await fs.CreateAsync(path,token))
{
using(MemoryStream ms = new MemoryStream(data))
await ms.CopyToAsync(strm,4096,token);
}
}
public static byte[] ReadAllBytes(this IVirtualFilesystem fs,UnixPath path)
{
using(var s = fs.OpenRead(path))
return StreamHelper.ReadAllBytes(s);
}
public static async Task<byte[]> ReadAllBytesAsync(this IVirtualFilesystem fs,UnixPath path,CancellationToken token=default)
{
using(var strm = await fs.OpenReadAsync(path,token))
{
MemoryStream ms=new MemoryStream();
await strm.CopyToAsync(ms,4096,token);
return ms.ToArray();
}
}
public static Stream OpenRead(this IVirtualFilesystem fs,UnixPath path)
{
return fs.Open(path,FileMode.Open,FileAccess.Read,FileShare.Read);
}
public static async Task<Stream> OpenReadAsync(this IVirtualFilesystem fs,UnixPath path,CancellationToken token=default)
{
return await fs.OpenAsync(path,FileMode.Open,FileAccess.Read,FileShare.Read,token);
}
public static Stream OpenWrite(this IVirtualFilesystem fs,UnixPath path)
{
return fs.Open(path,FileMode.OpenOrCreate,FileAccess.Write,FileShare.None);
}
public static async Task<Stream> OpenWriteAsync(this IVirtualFilesystem fs,UnixPath path,CancellationToken token=default)
{
return await fs.OpenAsync(path,FileMode.OpenOrCreate,FileAccess.Write,FileShare.None,token);
}
public static Stream Create(this IVirtualFilesystem fs,UnixPath path)
{
return fs.Open(path,FileMode.Create,FileAccess.ReadWrite,FileShare.None);
}
public static async Task<Stream> CreateAsync(this IVirtualFilesystem fs,UnixPath path,CancellationToken token=default)
{
return await fs.OpenAsync(path,FileMode.Create,FileAccess.ReadWrite,FileShare.None,token);
}
public static DirectoryPointer OpenDirectory(this IVirtualFilesystem fs,Environment.SpecialFolder specialFolder)
{
return new DirectoryPointer(fs,UnixPath.FromSpecialDirectory(specialFolder));
}
public static bool MoveFile(this IVirtualFilesystem srcfs,IVirtualFilesystem destfs,UnixPath path,IProgress<TransferProgress> progress=null,int bufferLength=4096,bool deleteDir=true)
{
return srcfs.MoveFile(destfs,path,path,progress,bufferLength);
}
public static bool MoveDirectory(this IVirtualFilesystem srcfs,IVirtualFilesystem destfs,UnixPath path,IProgress<TransferProgress> progress=null,int bufferLength=4096,bool deleteDir=true)
{
return srcfs.MoveDirectory(destfs,path,path,progress,bufferLength,deleteDir);
}
public static async Task<bool> MoveFileAsync(this IVirtualFilesystem srcfs,IVirtualFilesystem destfs,UnixPath path,CancellationToken token=default(CancellationToken),IProgress<TransferProgress> progress=null,int bufferLength=4096,bool deleteDir=true)
{
return await srcfs.MoveFileAsync(destfs,path,path,token,progress,bufferLength);
}
public static async Task<bool> MoveDirectoryAsync(this IVirtualFilesystem srcfs,IVirtualFilesystem destfs,UnixPath path,CancellationToken token=default(CancellationToken),IProgress<TransferProgress> progress=null,int bufferLength=4096,bool deleteDir=true)
{
return await srcfs.MoveDirectoryAsync(destfs,path,path,token,progress,bufferLength,deleteDir);
}
public static async Task<bool> MoveDirectoryAsync(this IVirtualFilesystem srcfs,IVirtualFilesystem destfs,UnixPath source,UnixPath destination,CancellationToken token=default(CancellationToken),IProgress<TransferProgress> progress=null,int bufferLength=4096,bool deleteDir=true)
{
DateTime laccess=DateTime.Now;
DateTime lwrite = DateTime.Now;
try{
laccess = await srcfs.GetLastAccessTimeAsync(source,token);
lwrite = await srcfs.GetLastWriteTimeAsync(source,token);
if(!await destfs.DirectoryExistsAsync(destination,token))
await destfs.CreateDirectoryAsync(destination,token);
await foreach(var directory in srcfs.EnumerateDirectoriesAsync(source,token))
{
if(token.IsCancellationRequested) return false;
var newPath = destination / directory.Name;
var res=await srcfs.MoveDirectoryAsync(destfs,directory,newPath,token,progress,bufferLength);
if(!res) return false;
if(token.IsCancellationRequested) return false;
}
await foreach(var file in srcfs.EnumerateFilesAsync(source,token))
{
if(token.IsCancellationRequested) return false;
var newPath = destination / file.Name;
var res=await srcfs.MoveFileAsync(destfs,file,newPath,token,progress,bufferLength);
if(!res) return false;
if(token.IsCancellationRequested) return false;
}
}catch(Exception ex)
{
_=ex;
return false;
}
if(token.IsCancellationRequested) return false;
await destfs.SetCreationTimeAsync(destination,DateTime.Now,token);
await destfs.SetLastWriteTimeAsync(destination,lwrite,token);
await destfs.SetLastAccessTimeAsync(destination,laccess,token);
if(deleteDir && !token.IsCancellationRequested)
await srcfs.DeleteDirectoryAsync(source,token);
return true;
}
public static async Task<bool> MoveFileAsync(this IVirtualFilesystem srcfs,IVirtualFilesystem destfs,UnixPath source,UnixPath destination,CancellationToken token=default(CancellationToken),IProgress<TransferProgress> progress=null,int bufferLength=4096)
{
var success=await srcfs.CopyFileAsync(destfs,source,destination,token,progress,bufferLength);
if(!token.IsCancellationRequested && success)
await srcfs.DeleteFileAsync(source,token);
return success;
}
public static bool MoveFile(this IVirtualFilesystem srcfs,IVirtualFilesystem destfs,UnixPath source,UnixPath destination,IProgress<TransferProgress> progress=null,int bufferLength=4096)
{
bool success= srcfs.CopyFile(destfs,source,destination,progress,bufferLength);
if(success)
srcfs.DeleteFile(source);
return success;
}
public static bool MoveDirectory(this IVirtualFilesystem srcfs,IVirtualFilesystem destfs,UnixPath source,UnixPath destination,IProgress<TransferProgress> progress=null,int bufferLength=4096,bool deleteDir=true)
{
DateTime laccess = DateTime.Now;
DateTime lwrite = DateTime.Now;
try{
laccess = srcfs.GetLastAccessTime(source);
lwrite = srcfs.GetLastWriteTime(source);
if(!destfs.DirectoryExists(destination))
destfs.CreateDirectory(destination);
foreach(var directory in srcfs.EnumerateDirectories(source))
{
var newPath = destination / directory.Name;
srcfs.MoveDirectory(destfs,directory,newPath,progress,bufferLength);
}
foreach(var file in srcfs.EnumerateFiles(source))
{
var newPath = destination / file.Name;
srcfs.MoveFile(destfs,file,newPath,progress,bufferLength);
}
}catch(Exception ex)
{
_=ex;
return false;
}
destfs.SetCreationTime(destination,DateTime.Now);
destfs.SetLastWriteTime(destination,lwrite);
destfs.SetLastAccessTime(destination,laccess);
if(deleteDir)
srcfs.DeleteDirectory(source);
return true;
}
public static UnixPath[] GetFiles(this IVirtualFilesystem fs,UnixPath path)
{
return fs.EnumerateFiles(path).ToArray();
}
public static UnixPath[] GetDirectories(this IVirtualFilesystem fs,UnixPath path)
{
return fs.EnumerateDirectories(path).ToArray();
}
public static async Task<UnixPath[]> GetFilesAsync(this IVirtualFilesystem fs,UnixPath path,CancellationToken token = default(CancellationToken))
{
return await fs.EnumerateFilesAsync(path,token).ToArrayAsync(token);
}
public static async Task<T[]> ToArrayAsync<T>(this IAsyncEnumerable<T> enumerator,CancellationToken token=default(CancellationToken))
{
List<T> paths=new List<T>();
await foreach(var item in enumerator)
{
if(token.IsCancellationRequested) return paths.ToArray();
paths.Add(item);
}
return paths.ToArray();
}
public static async Task<UnixPath[]> GetDirectoriesAsync(this IVirtualFilesystem fs,UnixPath path,CancellationToken token=default(CancellationToken))
{
return await fs.EnumerateDirectoriesAsync(path).ToArrayAsync(token);
}
public static async Task DeleteDirectoryAsync(this IVirtualFilesystem fs,UnixPath path,bool recursive,CancellationToken token=default(CancellationToken))
{
if(recursive)
{
await foreach(var dir in fs.EnumerateDirectoriesAsync(path,token))
{
if(token.IsCancellationRequested) return;
await fs.DeleteDirectoryAsync(dir,recursive,token);
}
await foreach(var file in fs.EnumerateFilesAsync(path,token))
{
if(token.IsCancellationRequested) return;
await fs.DeleteFileAsync(file,token);
}
}
}
public static void DeleteDirectory(this IVirtualFilesystem fs,UnixPath path,bool recursive)
{
if(recursive)
{
foreach(var dir in fs.EnumerateDirectories(path))
{
fs.DeleteDirectory(dir,true);
}
foreach(var file in fs.EnumerateFiles(path))
{
fs.DeleteFile(file);
}
}
fs.DeleteDirectory(path);
}
public static async Task<bool> CopyDirectoryAsync(this IVirtualFilesystem srcfs,IVirtualFilesystem destfs,UnixPath path,CancellationToken token=default(CancellationToken),IProgress<TransferProgress> progress=null,int bufferLength=4096)
{
return await srcfs.CopyDirectoryAsync(destfs,path,path,token,progress,bufferLength);
}
public static async Task<bool> CopyDirectoryAsync(this IVirtualFilesystem srcfs,UnixPath srcPath,UnixPath destPath,CancellationToken token=default(CancellationToken),IProgress<TransferProgress> progress=null,int bufferLength=4096)
{
return await srcfs.CopyDirectoryAsync(srcfs,srcPath,destPath,token,progress,bufferLength);
}
public static async Task<bool> CopyFileAsync(this IVirtualFilesystem srcfs,IVirtualFilesystem destfs,UnixPath path,CancellationToken token=default(CancellationToken),IProgress<TransferProgress> progress=null,int bufferLength=4096)
{
return await srcfs.CopyFileAsync(destfs,path,path,token,progress,bufferLength);
}
public static async Task<bool> CopyFileAsync(this IVirtualFilesystem srcfs,UnixPath source,UnixPath destination,CancellationToken token=default(CancellationToken),IProgress<TransferProgress> progress=null,int bufferLength=4096)
{
return await srcfs.CopyFileAsync(srcfs,source,destination,token,progress,bufferLength);
}
public static async Task<bool> CopyDirectoryAsync(this IVirtualFilesystem srcfs,IVirtualFilesystem destfs,UnixPath source,UnixPath destination,CancellationToken token = default(CancellationToken),IProgress<TransferProgress> progress=null,int bufferLength=4096)
{
DateTime laccess=DateTime.Now;
try{
laccess = await srcfs.GetLastAccessTimeAsync(source);
if(!await destfs.DirectoryExistsAsync(destination,token))
await destfs.CreateDirectoryAsync(destination,token);
await foreach(var directory in srcfs.EnumerateDirectoriesAsync(source,token))
{
if(token.IsCancellationRequested) return false;
var newPath = destination / directory.Name;
var res= await srcfs.CopyDirectoryAsync(destfs,directory,newPath,token,progress,bufferLength);
if(!res) return false;
}
await foreach(var file in srcfs.EnumerateFilesAsync(source,token))
{
if(token.IsCancellationRequested) return false;
var newPath = destination / file.Name;
var res= await srcfs.CopyFileAsync(destfs,file,newPath,token,progress,bufferLength);
if(!res) return false;
}
}catch(Exception ex)
{
_=ex;
return false;
}
await destfs.SetCreationTimeAsync(destination,DateTime.Now,token);
await destfs.SetLastWriteTimeAsync(destination,await srcfs.GetLastWriteTimeAsync(source,token),token);
await destfs.SetLastAccessTimeAsync(destination,laccess,token);
try
{
await srcfs.SetLastAccessTimeAsync(source,DateTime.Now,token);
}catch(Exception ex)
{
_=ex;
}
return true;
}
public static async Task<bool> CopyFileAsync(this IVirtualFilesystem srcfs, IVirtualFilesystem destfs,UnixPath source,UnixPath destination,CancellationToken token=default(CancellationToken),IProgress<TransferProgress> progress=null,int bufferLength=4096)
{
DateTime laccess=DateTime.Now;
try{
laccess= await srcfs.GetLastAccessTimeAsync(source,token);
if(await destfs.DirectoryExistsAsync(destination,token)) destination /= source.Name;
using(var src = await srcfs.OpenAsync(source,FileMode.Open,FileAccess.Read,FileShare.Read,token))
{
using(var dest = await destfs.OpenAsync(destination,FileMode.OpenOrCreate,FileAccess.Write,FileShare.None,token))
{
byte[] buffer = new byte[bufferLength];
int read=0;
long readTotal=0;
long length = src.Length;
do
{
if(token.IsCancellationRequested) return false;
read = await src.ReadAsync(buffer,0,buffer.Length,token);
readTotal += read;
if(token.IsCancellationRequested) return false;
await dest.WriteAsync(buffer,0,read,token);
if(token.IsCancellationRequested) return false;
progress?.Report(new TransferProgress(readTotal,length,source,destination));
}
while(read != 0);
}
}
}catch(Exception ex)
{
_=ex;
return false;
}
await destfs.SetCreationTimeAsync(destination,DateTime.Now,token);
await destfs.SetLastWriteTimeAsync(destination,await srcfs.GetLastWriteTimeAsync(source,token),token);
await destfs.SetLastAccessTimeAsync(destination,laccess,token);
try
{
await srcfs.SetLastAccessTimeAsync(source,DateTime.Now,token);
}catch(Exception ex)
{
_=ex;
}
return true;
}
public static bool CopyFile(this IVirtualFilesystem srcfs,IVirtualFilesystem destfs,UnixPath path,IProgress<TransferProgress> progress=null,int bufferLength=4096)
{
return srcfs.CopyFile(destfs,path,path,progress,bufferLength);
}
public static bool CopyFile(this IVirtualFilesystem srcfs,IVirtualFilesystem destfs,UnixPath source,UnixPath destination,IProgress<TransferProgress> progress=null,int bufferLength=4096)
{
DateTime laccess=DateTime.Now;
try{
laccess = srcfs.GetLastAccessTime(source);
if(destfs.DirectoryExists(destination)) destination /= source.Name;
using(var src = srcfs.Open(source,FileMode.Open,FileAccess.Read,FileShare.Read))
{
using(var dest = destfs.Open(destination,FileMode.OpenOrCreate,FileAccess.Write,FileShare.None))
{
byte[] buffer = new byte[bufferLength];
int read=0;
long readTotal=0;
long length = src.Length;
do
{
read = src.Read(buffer,0,buffer.Length);
readTotal += read;
dest.Write(buffer,0,read);
progress?.Report(new TransferProgress(readTotal,length,source,destination));
}
while(read != 0);
}
}
}catch(Exception ex)
{
_=ex;
return false;
}
destfs.SetCreationTime(destination,DateTime.Now);
destfs.SetLastWriteTime(destination,srcfs.GetLastWriteTime(source));
destfs.SetLastAccessTime(destination,laccess);
try
{
srcfs.SetLastAccessTime(source,DateTime.Now);
}catch(Exception ex)
{
_=ex;
}
return true;
}
public static bool CopyFile(this IVirtualFilesystem fs,UnixPath source,UnixPath dest,IProgress<TransferProgress> progress = null,int bufferLength=4096)
{
return fs.CopyFile(fs,source,dest,progress,bufferLength);
}
public static bool CopyDirectory(this IVirtualFilesystem fs,IVirtualFilesystem destfs,UnixPath path,IProgress<TransferProgress> progress=null,int bufferLength=4096)
{
return fs.CopyDirectory(destfs,path,path,progress,bufferLength);
}
public static bool CopyDirectory(this IVirtualFilesystem fs,IVirtualFilesystem destfs,UnixPath source,UnixPath destination,IProgress<TransferProgress> progress=null,int bufferLength=4096)
{
DateTime laccess=DateTime.Now;
try{
laccess = fs.GetLastAccessTime(source);
if(!destfs.DirectoryExists(destination))
destfs.CreateDirectory(destination);
foreach(var directory in fs.EnumerateDirectories(source))
{
var newPath = destination / directory.Name;
fs.CopyDirectory(destfs,directory,newPath,progress,bufferLength);
}
foreach(var file in fs.EnumerateFiles(source))
{
var newPath = destination / file.Name;
fs.CopyFile(destfs,file,newPath,progress,bufferLength);
}
}catch(Exception ex)
{
_=ex;
return false;
}
destfs.SetCreationTime(destination,DateTime.Now);
destfs.SetLastWriteTime(destination,fs.GetLastWriteTime(source));
destfs.SetLastAccessTime(destination,laccess);
try
{
fs.SetLastAccessTime(source,DateTime.Now);
}catch(Exception ex)
{
_=ex;
}
return true;
}
public static bool CopyDirectory(this IVirtualFilesystem fs,UnixPath source,UnixPath destination,IProgress<TransferProgress> progress=null,int bufferLength = 4096)
{
return fs.CopyDirectory(fs,source,destination,progress,bufferLength);
}
public static double DivideByWith2Digits(long value,long divBy)
{
return Math.Round((double)value / (double)divBy,2);
}
public static double DivideByPowWith2Digits(long value,int unitSz,int pow)
{
return DivideByWith2Digits(value,(long)Math.Pow(unitSz,pow));
}
public static string ToDataUnits(this long val,bool binary=true)
{
int unitSz = binary ? 1024 : 1000;
string bytesSuffix = binary ? "iB" : "B";
if(val < unitSz)
{
return $"{val} B";
}
else if(val < Math.Pow(unitSz,2))
{
return $"{DivideByPowWith2Digits(val,unitSz,1)} k{bytesSuffix}";
}
else if(val < Math.Pow(unitSz,3))
{
return $"{DivideByPowWith2Digits(val,unitSz,2)} M{bytesSuffix}";
}
else if(val < Math.Pow(unitSz,4))
{
return $"{DivideByPowWith2Digits(val,unitSz,3)} G{bytesSuffix}";
}
return $"{DivideByPowWith2Digits(val,unitSz,4)} T{bytesSuffix}";
}
}
public class TransferProgress
{
public bool HasFiles {get;private set;}
public UnixPath DestinationPath {get;private set;}
public UnixPath SourcePath {get;private set;}
public long CopiedBytes {get;private set;}
public long RemainingBytes {get{return Length - CopiedBytes;}}
public long Length {get;private set;}
public double ProgressRaw {get;private set;}
public int Progress {get{return (int)(Math.Floor((double)(Progress * 100)) % 101);}}
public TransferProgress(long offset,long length,UnixPath src,UnixPath dest)
{
SourcePath = src;
DestinationPath = dest;
HasFiles = true;
CopiedBytes = offset;
Length = length;
if(length != 0)
{
ProgressRaw = offset / length;
}else{
ProgressRaw=0;
}
}
public TransferProgress(long offset,long length) : this(offset,length,new UnixPath(),new UnixPath())
{
HasFiles=false;
}
public override string ToString()
{
return ToString(true);
}
public string ToString(bool binary)
{
return $"{Progress}% {CopiedBytes.ToDataUnits(binary)}/{Length.ToDataUnits(binary)}";
}
}
}

View File

@ -0,0 +1,29 @@
<Project Sdk="Microsoft.NET.Sdk">
<ItemGroup>
<ProjectReference Include="..\Tesses.VirtualFilesystem.Base\Tesses.VirtualFilesystem.Base.csproj" />
</ItemGroup>
<ItemGroup>
<None Include="..\README.md" Pack="true" PackagePath="\"/>
</ItemGroup>
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<IsPackable>true</IsPackable>
<PackageId>Tesses.VirtualFilesystem.Extensions</PackageId>
<Author>Mike Nolan</Author>
<Company>Tesses</Company>
<Version>1.0.0</Version>
<AssemblyVersion>1.0.0</AssemblyVersion>
<FileVersion>1.0.0</FileVersion>
<Description>Another VirtualFilesystem for .NET</Description>
<PackageLicenseExpression>GPL-3.0-only</PackageLicenseExpression>
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
<PackageTags>VFS, Filesystem, VirtualFilesystem</PackageTags>
<RepositoryUrl>https://gitlab.tesses.net/tesses50/tesses-vfs</RepositoryUrl>
<LangVersion>8.0</LangVersion>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,312 @@
/*
Tesses.VirtualFilesystem a library for virtual filesystems in .NET
Copyright (C) 2023 Mike Nolan
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using Tesses.VirtualFilesystem;
using Tesses.VirtualFilesystem.Extensions;
using System.IO;
using System.Threading.Tasks;
using System.Threading;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.ComponentModel;
namespace Tesses.VirtualFilesystem.Filesystems
{
public class LocalFileSystem : SyncFileSystem
{
public override string ConvertPathFromUnixPath(UnixPath path)
{
return path.ToLocal();
}
public override UnixPath ConvertPathToUnixPath(string path)
{
return UnixPath.FromLocal(path);
}
public override void CreateDirectory(UnixPath directory)
{
Directory.CreateDirectory(ConvertPathFromUnixPath(directory));
}
public override void DeleteDirectory(UnixPath path)
{
Directory.Delete(ConvertPathFromUnixPath(path));
}
public override void DeleteFile(UnixPath path)
{
File.Delete(ConvertPathFromUnixPath(path));
}
public override bool DirectoryExists(UnixPath path)
{
return Directory.Exists(ConvertPathFromUnixPath(path));
}
public override IEnumerable<UnixPath> EnumerateFileSystemEntries(UnixPath path)
{
foreach(var item in Directory.EnumerateFileSystemEntries(ConvertPathFromUnixPath(path)))
{
yield return ConvertPathToUnixPath(item);
}
}
public override bool FileExists(UnixPath path)
{
return File.Exists(ConvertPathFromUnixPath(path));
}
public override DateTime GetCreationTime(UnixPath path)
{
return FileExists(path) ? File.GetCreationTime(ConvertPathFromUnixPath(path)) : Directory.GetCreationTime(ConvertPathFromUnixPath(path));
}
public override DateTime GetLastAccessTime(UnixPath path)
{
return FileExists(path) ? File.GetLastAccessTime(ConvertPathFromUnixPath(path)) : Directory.GetLastAccessTime(ConvertPathFromUnixPath(path));
}
public override DateTime GetLastWriteTime(UnixPath path)
{
return FileExists(path) ? File.GetLastAccessTime(ConvertPathFromUnixPath(path)) : Directory.GetLastWriteTime(ConvertPathFromUnixPath(path));
}
public override void MoveDirectory(UnixPath src, UnixPath dest)
{
Directory.Move(ConvertPathFromUnixPath(src),ConvertPathFromUnixPath(dest));
}
public override void MoveFile(UnixPath src, UnixPath dest)
{
File.Move(ConvertPathFromUnixPath(src),ConvertPathFromUnixPath(dest));
}
public override Stream Open(UnixPath path, FileMode mode, FileAccess access, FileShare share)
{
return File.Open(ConvertPathFromUnixPath(path),mode,access,share);
}
public override void SetCreationTime(UnixPath path, DateTime time)
{
if(FileExists(path))
{
File.SetCreationTime(ConvertPathFromUnixPath(path),time);
}
else
{
Directory.SetCreationTime(ConvertPathFromUnixPath(path),time);
}
}
public override void SetLastAccessTime(UnixPath path, DateTime time)
{
if(FileExists(path))
{
File.SetLastAccessTime(ConvertPathFromUnixPath(path),time);
}
else
{
Directory.SetLastAccessTime(ConvertPathFromUnixPath(path),time);
}
}
private class LocalWatcher : IVirtualWatcher
{
FileSystemWatcher watcher;
LocalFileSystem _fs;
public LocalWatcher(LocalFileSystem fs,UnixPath path)
{
watcher=new FileSystemWatcher(fs.ConvertPathFromUnixPath(path));
watcher.Changed += (sender,e)=>{
Changed?.Invoke(this,new VirtualWatcherChangedArgs(fs,e.ChangeType,fs.ConvertPathToUnixPath(e.FullPath)));
};
watcher.Created += (sender,e)=>{
Created?.Invoke(this,new VirtualWatcherChangedArgs(fs,e.ChangeType,fs.ConvertPathToUnixPath(e.FullPath)));
};
watcher.Deleted += (sender,e)=>{
Deleted?.Invoke(this,new VirtualWatcherChangedArgs(fs,e.ChangeType,fs.ConvertPathToUnixPath(e.FullPath)));
};
watcher.Error += (sender,e)=>{
Error?.Invoke(this,e);
};
watcher.Renamed += (sender,e)=>{
Renamed?.Invoke(this,new VirtualWatcherRenamedEventArgs(fs,e.ChangeType,fs.ConvertPathToUnixPath(e.FullPath),fs.ConvertPathToUnixPath(e.OldFullPath)));
};
_fs=fs;
}
public int InternalBufferSize { get => watcher.InternalBufferSize; set => watcher.InternalBufferSize=value;}
public NotifyFilters NotifyFilter { get => watcher.NotifyFilter; set => watcher.NotifyFilter=value; }
public bool EnableRaisingEvents { get => watcher.EnableRaisingEvents; set => watcher.EnableRaisingEvents=value; }
public string Filter { get => watcher.Filter; set => watcher.Filter=value; }
public bool IncludeSubdirectories { get => watcher.IncludeSubdirectories; set => watcher.IncludeSubdirectories=value;}
public event EventHandler<VirtualWatcherChangedArgs> Changed;
public event EventHandler<VirtualWatcherChangedArgs> Created;
public event EventHandler<VirtualWatcherChangedArgs> Deleted;
public event EventHandler<VirtualWatcherRenamedEventArgs> Renamed;
public event EventHandler<ErrorEventArgs> Error;
}
public override IVirtualWatcher WatchDirectory(UnixPath dir)
{
return new LocalWatcher(this,dir);
}
public override void CreateHardlink(UnixPath src, UnixPath dest)
{
if(DirectoryExists(src)) return;
if(Environment.OSVersion.Platform == PlatformID.Win32NT)
{
WindowsNative.CreateHardlink(ConvertPathFromUnixPath(dest),ConvertPathFromUnixPath(src),IntPtr.Zero);
}
else
{
Mono.Unix.Native.Syscall.link(ConvertPathFromUnixPath(src),ConvertPathFromUnixPath(dest));
}
}
public override void CreateSymlink(UnixPath src, UnixPath dest)
{
if(Environment.OSVersion.Platform == PlatformID.Win32NT)
{
int flag = DirectoryExists(src) ? 0x1 : 0;
WindowsNative.CreateSymbolicLinkFix(ConvertPathFromUnixPath(dest),ConvertPathFromUnixPath(src),flag);
}else{
Mono.Unix.Native.Syscall.symlink(ConvertPathFromUnixPath(src),ConvertPathFromUnixPath(dest));
}
}
public override bool SymlinkExists(UnixPath file)
{
if(Environment.OSVersion.Platform == PlatformID.Win32NT)
{
return File.GetAttributes(ConvertPathFromUnixPath(file)).HasFlag(FileAttributes.ReparsePoint);
}else{
/* Mono.Unix.Native.Stat buf;
if(Mono.Unix.Native.Syscall.stat(ConvertPathFromUnixPath(file),out buf) == 0)
return buf.st_mode.HasFlag(Mono.Unix.Native.FilePermissions.S_IFLNK);*/
return File.GetAttributes(ConvertPathFromUnixPath(file)).HasFlag(FileAttributes.ReparsePoint);
}
}
private static class WindowsNative
{
[DllImport("kernel32.dll", EntryPoint = "CreateSymbolicLinkW", CharSet = CharSet.Unicode, SetLastError = true)]
static extern int CreateSymbolicLink(string lpSymlinkFileName, string lpTargetFileName, int dwFlags);
[DllImport("kernel32.dll", EntryPoint = "CreateHardLinkW", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool CreateHardlink(string lpSymlinkFileName, string lpTargetFileName, IntPtr dwFlags);
public static int CreateSymbolicLinkFix(string lpSymlinkFileName, string lpTargetFileName, int dwFlags) {
var result = CreateSymbolicLink(lpSymlinkFileName, lpTargetFileName, dwFlags);
if (result == 1) return 0; // Success
return Marshal.GetLastWin32Error();
}
private static readonly IntPtr INVALID_HANDLE_VALUE = new IntPtr(-1);
private const uint FILE_READ_EA = 0x0008;
private const uint FILE_FLAG_BACKUP_SEMANTICS = 0x2000000;
[DllImport("Kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
static extern uint GetFinalPathNameByHandle(IntPtr hFile, [MarshalAs(UnmanagedType.LPTStr)] StringBuilder lpszFilePath, uint cchFilePath, uint dwFlags);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool CloseHandle(IntPtr hObject);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern IntPtr CreateFile(
[MarshalAs(UnmanagedType.LPTStr)] string filename,
[MarshalAs(UnmanagedType.U4)] uint access,
[MarshalAs(UnmanagedType.U4)] FileShare share,
IntPtr securityAttributes, // optional SECURITY_ATTRIBUTES struct or IntPtr.Zero
[MarshalAs(UnmanagedType.U4)] FileMode creationDisposition,
[MarshalAs(UnmanagedType.U4)] uint flagsAndAttributes,
IntPtr templateFile);
public static string GetFinalPathName(string path)
{
var h = CreateFile(path,
FILE_READ_EA,
FileShare.ReadWrite | FileShare.Delete,
IntPtr.Zero,
FileMode.Open,
FILE_FLAG_BACKUP_SEMANTICS,
IntPtr.Zero);
if (h == INVALID_HANDLE_VALUE)
throw new Win32Exception();
try
{
var sb = new StringBuilder(1024);
var res = GetFinalPathNameByHandle(h, sb, 1024, 0);
if (res == 0)
throw new Win32Exception();
return sb.ToString();
}
finally
{
CloseHandle(h);
}
}
}
public override bool CanWatch(UnixPath path)
{
return true;
}
public override UnixPath ReadLink(UnixPath file)
{
if(!SymlinkExists(file)) return file;
if(Environment.OSVersion.Platform == PlatformID.Win32NT)
{
return ConvertPathToUnixPath(WindowsNative.GetFinalPathName(ConvertPathFromUnixPath(file)));
}else{
StringBuilder b=new StringBuilder(4096);
if(Mono.Unix.Native.Syscall.readlink(ConvertPathFromUnixPath(file),b)>=0)
{
return ConvertPathToUnixPath(b.ToString());
}
}
return file;
}
public override void SetLastWriteTime(UnixPath path, DateTime time)
{
if(FileExists(path))
{
File.SetLastWriteTime(ConvertPathFromUnixPath(path),time);
}
else
{
Directory.SetLastWriteTime(ConvertPathFromUnixPath(path),time);
}
}
}
}

View File

@ -0,0 +1,32 @@
<Project Sdk="Microsoft.NET.Sdk">
<ItemGroup>
<ProjectReference Include="..\Tesses.VirtualFilesystem\Tesses.VirtualFilesystem.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
</ItemGroup>
<ItemGroup>
<None Include="..\README.md" Pack="true" PackagePath="\"/>
</ItemGroup>
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<IsPackable>true</IsPackable>
<PackageId>Tesses.VirtualFilesystem.Local</PackageId>
<Author>Mike Nolan</Author>
<Company>Tesses</Company>
<Version>1.0.0</Version>
<AssemblyVersion>1.0.0</AssemblyVersion>
<FileVersion>1.0.0</FileVersion>
<Description>Another VirtualFilesystem for .NET</Description>
<PackageLicenseExpression>GPL-3.0-only</PackageLicenseExpression>
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
<PackageTags>VFS, Filesystem, VirtualFilesystem</PackageTags>
<RepositoryUrl>https://gitlab.tesses.net/tesses50/tesses-vfs</RepositoryUrl>
<LangVersion>8.0</LangVersion>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,177 @@
/*
Tesses.VirtualFilesystem a library for virtual filesystems in .NET
Copyright (C) 2023 Mike Nolan
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using Zio;
using Zio.FileSystems;
using Tesses.VirtualFilesystem;
using System.Collections.Generic;
using System;
using System.IO;
namespace Tesses.VirtualFilesystem.Filesystems
{
public class ZioFileSystem : SyncFileSystem
{
IFileSystem fs;
public ZioFileSystem(IFileSystem fs)
{
this.fs = fs;
}
public UPath ConvertUPathFromUnixPath(UnixPath path)
{
return path.Path;
}
public UnixPath ConvertUPathToUnixPath(UPath path)
{
return new UnixPath(path.ToString());
}
public override void CreateDirectory(UnixPath directory)
{
fs.CreateDirectory(ConvertUPathFromUnixPath(directory));
}
public override void DeleteDirectory(UnixPath path)
{
fs.DeleteDirectory(ConvertUPathFromUnixPath(path),false);
}
public override void DeleteFile(UnixPath path)
{
fs.DeleteFile(ConvertUPathFromUnixPath(path));
}
public override bool DirectoryExists(UnixPath path)
{
return fs.DirectoryExists(ConvertUPathFromUnixPath(path));
}
public override bool FileExists(UnixPath path)
{
return fs.FileExists(ConvertUPathFromUnixPath(path));
}
public override DateTime GetCreationTime(UnixPath path)
{
return fs.GetCreationTime(ConvertUPathFromUnixPath(path));
}
public override DateTime GetLastAccessTime(UnixPath path)
{
return fs.GetLastAccessTime(ConvertUPathFromUnixPath(path));
}
public override DateTime GetLastWriteTime(UnixPath path)
{
return fs.GetLastWriteTime(ConvertUPathFromUnixPath(path));
}
public override void MoveDirectory(UnixPath src, UnixPath dest)
{
fs.MoveDirectory(ConvertUPathFromUnixPath(src),ConvertUPathFromUnixPath(dest));
}
public override void MoveFile(UnixPath src, UnixPath dest)
{
fs.MoveFile(ConvertUPathFromUnixPath(src),ConvertUPathFromUnixPath(dest));
}
public override Stream Open(UnixPath path, FileMode mode, FileAccess access, FileShare share)
{
return fs.OpenFile(ConvertUPathFromUnixPath(path),mode,access,share);
}
public override void SetCreationTime(UnixPath path, DateTime time)
{
fs.SetCreationTime(ConvertUPathFromUnixPath(path),time);
}
public override void SetLastAccessTime(UnixPath path, DateTime time)
{
fs.SetLastAccessTime(ConvertUPathFromUnixPath(path),time);
}
public override void SetLastWriteTime(UnixPath path, DateTime time)
{
fs.SetLastWriteTime(ConvertUPathFromUnixPath(path),time);
}
public override void SetAttributes(UnixPath path, FileAttributes attributes)
{
fs.SetAttributes(ConvertUPathFromUnixPath(path),attributes);
}
public override FileAttributes GetAttributes(UnixPath path)
{
return fs.GetAttributes(ConvertUPathFromUnixPath(path));
}
public override bool CanWatch(UnixPath path)
{
return fs.CanWatch(ConvertUPathFromUnixPath(path));
}
public override IVirtualWatcher WatchDirectory(UnixPath dir)
{
return new ZioWatcher(this,fs,dir);
}
public override IEnumerable<UnixPath> EnumerateFileSystemEntries(UnixPath path)
{
foreach(var item in fs.EnumeratePaths(ConvertUPathFromUnixPath(path)))
{
yield return ConvertUPathToUnixPath(item);
}
}
private class ZioWatcher : IVirtualWatcher
{
Zio.IFileSystemWatcher watcher;
ZioFileSystem _fs;
public ZioWatcher(ZioFileSystem fs,IFileSystem fs2,UnixPath path)
{
watcher = fs2.Watch(fs.ConvertUPathFromUnixPath(path));
watcher.Changed += (sender,e)=>{
Changed?.Invoke(this,new VirtualWatcherChangedArgs(fs,(System.IO.WatcherChangeTypes)(int)e.ChangeType,fs.ConvertUPathToUnixPath(e.FullPath)));
};
watcher.Created += (sender,e)=>{
Created?.Invoke(this,new VirtualWatcherChangedArgs(fs,(System.IO.WatcherChangeTypes)(int)e.ChangeType,fs.ConvertUPathToUnixPath(e.FullPath)));
};
watcher.Deleted += (sender,e)=>{
Deleted?.Invoke(this,new VirtualWatcherChangedArgs(fs,(System.IO.WatcherChangeTypes)(int)e.ChangeType,fs.ConvertUPathToUnixPath(e.FullPath)));
};
watcher.Error += (sender,e)=>{
Error?.Invoke(this,new ErrorEventArgs(e.Exception));
};
watcher.Renamed += (sender,e)=>{
Renamed?.Invoke(this,new VirtualWatcherRenamedEventArgs(fs,(System.IO.WatcherChangeTypes)(int)e.ChangeType,fs.ConvertUPathToUnixPath(e.FullPath),fs.ConvertUPathToUnixPath(e.OldFullPath)));
};
_fs=fs;
}
public int InternalBufferSize { get => watcher.InternalBufferSize; set => watcher.InternalBufferSize=value;}
public System.IO.NotifyFilters NotifyFilter { get => (System.IO.NotifyFilters)watcher.NotifyFilter; set => watcher.NotifyFilter=(Zio.NotifyFilters)value; }
public bool EnableRaisingEvents { get => watcher.EnableRaisingEvents; set => watcher.EnableRaisingEvents=value; }
public string Filter { get => watcher.Filter; set => watcher.Filter=value; }
public bool IncludeSubdirectories { get => watcher.IncludeSubdirectories; set => watcher.IncludeSubdirectories=value;}
public event EventHandler<VirtualWatcherChangedArgs> Changed;
public event EventHandler<VirtualWatcherChangedArgs> Created;
public event EventHandler<VirtualWatcherChangedArgs> Deleted;
public event EventHandler<VirtualWatcherRenamedEventArgs> Renamed;
public event EventHandler<ErrorEventArgs> Error;
}
}
}

View File

@ -0,0 +1,32 @@
<Project Sdk="Microsoft.NET.Sdk">
<ItemGroup>
<ProjectReference Include="..\Tesses.VirtualFilesystem\Tesses.VirtualFilesystem.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Zio" Version="0.16.1" />
</ItemGroup>
<ItemGroup>
<None Include="..\README.md" Pack="true" PackagePath="\"/>
</ItemGroup>
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<IsPackable>true</IsPackable>
<PackageId>Tesses.VirtualFilesystem.Zio</PackageId>
<Author>Mike Nolan</Author>
<Company>Tesses</Company>
<Version>1.0.0</Version>
<AssemblyVersion>1.0.0</AssemblyVersion>
<FileVersion>1.0.0</FileVersion>
<Description>Another VirtualFilesystem for .NET</Description>
<PackageLicenseExpression>GPL-3.0-only</PackageLicenseExpression>
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
<PackageTags>VFS, Filesystem, VirtualFilesystem</PackageTags>
<RepositoryUrl>https://gitlab.tesses.net/tesses50/tesses-vfs</RepositoryUrl>
<LangVersion>8.0</LangVersion>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
</Project>

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,28 @@
<Project Sdk="Microsoft.NET.Sdk">
<ItemGroup>
<ProjectReference Include="..\Tesses.VirtualFilesystem.Base\Tesses.VirtualFilesystem.Base.csproj" />
<ProjectReference Include="..\Tesses.VirtualFilesystem.Extensions\Tesses.VirtualFilesystem.Extensions.csproj" />
</ItemGroup>
<ItemGroup>
<None Include="..\README.md" Pack="true" PackagePath="\"/>
</ItemGroup>
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<IsPackable>true</IsPackable>
<PackageId>Tesses.VirtualFilesystem</PackageId>
<Author>Mike Nolan</Author>
<Company>Tesses</Company>
<Version>1.0.0</Version>
<AssemblyVersion>1.0.0</AssemblyVersion>
<FileVersion>1.0.0</FileVersion>
<Description>Another VirtualFilesystem for .NET</Description>
<PackageLicenseExpression>GPL-3.0-only</PackageLicenseExpression>
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
<PackageTags>VFS, Filesystem, VirtualFilesystem</PackageTags>
<RepositoryUrl>https://gitlab.tesses.net/tesses50/tesses-vfs</RepositoryUrl>
<LangVersion>8.0</LangVersion>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
</Project>