#if defined(HW_RVL) #include #include #include #include #include #include "tlang.h" static void *xfb = NULL; static GXRModeObj *rmode = NULL; extern void __reg_wpad(runtime_t* rt); void __reg_wii(runtime_t* rt) { __reg_wpad(rt); } //--------------------------------------------------------------------------------- int main(int argc, char **argv) { //--------------------------------------------------------------------------------- // Initialise the video system VIDEO_Init(); fatInitDefault(); // Obtain the preferred video mode from the system // This will correspond to the settings in the Wii menu rmode = VIDEO_GetPreferredMode(NULL); // Allocate memory for the display in the uncached region xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); // Initialise the console, required for printf console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ); // Set up the video registers with the chosen mode VIDEO_Configure(rmode); // Tell the video hardware where our display memory is VIDEO_SetNextFramebuffer(xfb); // Make the display visible VIDEO_SetBlack(FALSE); // Flush the video register changes to the hardware VIDEO_Flush(); // Wait for Video setup to complete VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); // The console understands VT terminal escape codes // This positions the cursor on row 2, column 0 // we can use variables for this with format codes too // e.g. printf ("\x1b[%d;%dH", row, column ); printf("\x1b[2;0H"); FILE* f = fopen("app.tlang","r"); if(f) { runtime_t* rt=runtime_init(); runtime_register_std(rt); runtime_register(rt,__reg_wii); string_t* s = string_create(); string_read(s,f,fread); runtime_load(rt,s); string_free(s); fclose(f); printf("Loaded Script\n"); tobject_t* o = runtime_exec(rt); tobject_freeifzero(o); runtime_free(rt); }else{ printf("\n\n\n\n\tNo Tlang Script found\n"); WPAD_Init(); while(1) { // Call WPAD_ScanPads each loop, this reads the latest controller states WPAD_ScanPads(); // WPAD_ButtonsDown tells us which buttons were pressed in this loop // this is a "one shot" state which will not fire again until the button has been released u32 pressed = WPAD_ButtonsDown(0); // We return to the launcher application via exit if ( pressed & WPAD_BUTTON_HOME ) exit(0); // Wait for the next frame VIDEO_WaitVSync(); } } return 0; } #endif