added OnEnd()

This commit is contained in:
Mike Nolan 2021-12-12 04:35:11 -06:00
parent c78c36d4ce
commit 80c291aedd
9 changed files with 10 additions and 5 deletions

View File

@ -1,5 +1,5 @@
<Properties StartupConfiguration="{E26F8159-6B4B-4660-A7A4-D0333DFEF0DD}|Default" NuGet.AddPackagesDialog.IncludePrerelease="True">
<MonoDevelop.Ide.Workbench ActiveDocument="TYTD.Api/MyClass.cs">
<MonoDevelop.Ide.Workbench>
<Files>
<File FileName="TYTD.Api/Server/Models/InfoType.cs" Line="20" Column="16" />
<File FileName="TYTD.Api/Server/Functions/Downloader.cs" Line="18" Column="1" />
@ -7,8 +7,8 @@
<File FileName="TYTD.Api/Server/Models/SavedVideo.cs" Line="8" Column="1" />
<File FileName="TYTD.Api/Server/Models/InfomationQueueItem.cs" Line="125" Column="50" />
<File FileName="TYTD.Api/Server/Functions/ffmpeg.cs" Line="5" Column="15" />
<File FileName="Program.cs" Line="126" Column="1" />
<File FileName="TYTD.Api/MyClass.cs" Line="92" Column="6" />
<File FileName="Program.cs" Line="539" Column="59" />
<File FileName="TYTD.Api/MyClass.cs" Line="80" Column="14" />
<File FileName="TYTD.Api/Server/Models/SavedChannel.cs" Line="6" Column="10" />
<File FileName="TYTD.Api/Server/Models/SavedPlaylist.cs" Line="7" Column="1" />
<File FileName="TYTD.Api/Server/Models/VideoDownloadProgress.cs" Line="7" Column="16" />
@ -20,11 +20,15 @@
<State name="__root__">
<Node name="youtube-downloader" expanded="True">
<Node name="TYTD.Api" expanded="True">
<Node name="References" expanded="True">
<Node name="From Packages" expanded="True" />
<Node name="System.ComponentModel.Composition, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" selected="True" />
</Node>
<Node name="Packages" expanded="True" />
<Node name="Server" expanded="True">
<Node name="Functions" expanded="True" />
<Node name="Models" expanded="True" />
</Node>
<Node name="MyClass.cs" selected="True" />
</Node>
<Node name="youtube-downloader" expanded="True" />
</Node>

View File

@ -26,7 +26,8 @@ namespace TYTD.Server.Functions
{
public Lockable(Func<T> recreate)
{
_recreate = recreate;
_recreate = recreate;
Item = recreate();
}
Func<T> _recreate;
public void Recreate()

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