2017-06-18 19:29:23 +00:00
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using System;
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2017-11-09 09:38:19 +00:00
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using StyleValue = System.Object;
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2017-06-18 19:29:23 +00:00
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namespace Ooui
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{
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public struct Color
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{
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public byte R, G, B, A;
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2017-11-10 00:09:48 +00:00
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public Color (byte r, byte g, byte b, byte a)
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2017-11-09 09:38:19 +00:00
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{
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R = r;
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G = g;
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B = b;
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A = a;
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}
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2017-06-18 19:29:23 +00:00
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public double Red {
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get => R / 255.0;
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set => R = value >= 1.0 ? (byte)255 : ((value <= 0.0) ? (byte)0 : (byte)(value * 255.0 + 0.5));
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}
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public double Green {
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get => G / 255.0;
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set => G = value >= 1.0 ? (byte)255 : ((value <= 0.0) ? (byte)0 : (byte)(value * 255.0 + 0.5));
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}
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public double Blue {
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get => B / 255.0;
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set => B = value >= 1.0 ? (byte)255 : ((value <= 0.0) ? (byte)0 : (byte)(value * 255.0 + 0.5));
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}
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public double Alpha {
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get => A / 255.0;
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set => A = value >= 1.0 ? (byte)255 : ((value <= 0.0) ? (byte)0 : (byte)(value * 255.0 + 0.5));
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}
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2017-11-09 09:38:19 +00:00
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public static Color FromStyleValue (StyleValue styleColor)
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{
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2017-11-10 00:09:48 +00:00
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return Colors.Clear;
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2017-11-09 09:38:19 +00:00
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}
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}
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2017-06-18 19:29:23 +00:00
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}
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