Ooui-tws-port/Ooui/Canvas.cs

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C#
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2017-06-19 07:08:33 +00:00
using System;
namespace Ooui
{
public class Canvas : Element
{
Context2d context2d = new Context2d ();
int gotContext2d = 0;
public Canvas ()
: base ("canvas")
{
}
public Context2d GetContext2d ()
{
if (System.Threading.Interlocked.CompareExchange (ref gotContext2d, 1, 0) == 0) {
var mcall = Message.Call (Id, "getContext", "2d");
mcall.ResultId = context2d.Id;
Send (mcall);
}
return context2d;
}
protected override void SaveStateMessageIfNeeded (Message message)
{
switch (message.MessageType) {
case MessageType.Call when message.Key == "getContext" && message.Value is Array a && a.Length == 1 && "2d".Equals (a.GetValue (0)):
AddStateMessage (message);
break;
default:
base.SaveStateMessageIfNeeded (message);
break;
}
}
}
}