Send events back to Ooui from JS
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5d47c9adef
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@ -9,9 +9,10 @@ public class Program
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var l = new Label { Text = "Hello" };
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var b = new Button ("Click Me");
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var e = new Div (new Div (l), b);
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var c = 0;
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int count = 0;
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b.Click += (s, ee) => {
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b.Text = $"Clicked {c} times";
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count++;
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b.Text = $"Clicked {count} times";
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};
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UI.SetGlobalElement ("main", e);
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@ -39,6 +39,7 @@
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"System.Reflection.Extensions.dll",
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"System.Runtime.dll",
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"System.Runtime.Extensions.dll",
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"System.Runtime.Serialization.dll",
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"System.Runtime.Serialization.Primitives.dll",
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"System.Xml.dll",
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"System.Xml.ReaderWriter.dll",
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@ -6,6 +6,17 @@ const nodes = {};
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const hasText = {};
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let socket = null;
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let wasmSession = null;
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function send (json) {
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if (debug) console.log ("Send", json);
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if (socket != null) {
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socket.send (json);
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}
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else if (wasmSession != null) {
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WebAssemblyApp.receiveMessagesJson (wasmSession, json);
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}
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}
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const mouseEvents = {
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click: true,
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@ -117,8 +128,7 @@ function ooui (rootElementPath) {
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};
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saveSize (em.v);
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const ems = JSON.stringify (em);
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if (socket != null)
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socket.send (ems);
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send (ems);
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if (debug) console.log ("Event", em);
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}
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}());
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@ -130,10 +140,6 @@ function oouiWasm (mainAsmName, mainNamspace, mainClassName, mainMethodNmae, ass
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var initialSize = getSize ();
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function send (json) {
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if (debug) console.log ("Send", json);
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}
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function resizeHandler() {
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const em = {
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m: "event",
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@ -269,8 +275,7 @@ function msgListen (m) {
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};
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}
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const ems = JSON.stringify (em);
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if (socket != null)
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socket.send (ems);
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send (ems);
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if (debug) console.log ("Event", em);
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if (em.k === "submit")
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e.preventDefault ();
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@ -324,9 +329,9 @@ function fixupValue (v) {
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window["__oouiReceiveMessages"] = function (sessionId, messages)
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{
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console.log ("RCV", messages);
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if (debug) console.log ("WebAssembly Receive", messages);
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messages.forEach (function (m) {
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console.log ('Raw value from server', m.v);
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// console.log ('Raw value from server', m.v);
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m.v = fixupValue (m.v);
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processMessage (m);
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});
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@ -334,13 +339,13 @@ window["__oouiReceiveMessages"] = function (sessionId, messages)
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var Module = {
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onRuntimeInitialized: function () {
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console.log ("Done with WASM module instantiation.");
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if (debug) console.log ("Done with WASM module instantiation.");
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Module.FS_createPath ("/", "managed", true, true);
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var pending = 0;
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this.assemblies.forEach (function(asm_name) {
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console.log ("Loading", asm_name);
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if (debug) console.log ("Loading", asm_name);
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++pending;
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fetch ("managed/" + asm_name, { credentials: 'same-origin' }).then (function (response) {
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if (!response.ok)
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@ -357,7 +362,7 @@ var Module = {
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},
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bclLoadingDone: function () {
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console.log ("Done loading the BCL.");
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if (debug) console.log ("Done loading the BCL.");
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MonoRuntime.init ();
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}
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};
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@ -374,7 +379,7 @@ var MonoRuntime = {
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this.load_runtime ("managed", 1);
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console.log ("Done initializing the runtime.");
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if (debug) console.log ("Done initializing the runtime.");
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WebAssemblyApp.init ();
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},
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@ -425,38 +430,48 @@ var WebAssemblyApp = {
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runApp: function (a, b) {
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try {
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var rres = MonoRuntime.call_method (this.add_method, null, [MonoRuntime.mono_string (a), MonoRuntime.mono_string (b)]);
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var sessionId = "main";
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var rres = MonoRuntime.call_method (this.main_method, null, [MonoRuntime.mono_string (a), MonoRuntime.mono_string (b)]);
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var res = MonoRuntime.conv_string (rres);
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MonoRuntime.call_method (this.ooui_method, null, [MonoRuntime.mono_string ("main"), MonoRuntime.mono_string ("main")]);
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MonoRuntime.call_method (this.ooui_StartWebAssemblySession_method, null, [MonoRuntime.mono_string (sessionId), MonoRuntime.mono_string ("main")]);
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wasmSession = sessionId;
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return res;
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} catch (e) {
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return e.msg;
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}
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},
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receiveMessagesJson: function (sessionId, json) {
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MonoRuntime.call_method (this.ooui_ReceiveWebAssemblySessionMessageJson_method, null, [MonoRuntime.mono_string (sessionId), MonoRuntime.mono_string (json)]);
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},
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findMethods: function () {
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this.ooui_module = MonoRuntime.assembly_load ("Ooui")
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this.ooui_module = MonoRuntime.assembly_load ("Ooui");
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if (!this.ooui_module)
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throw "Could not find Ooui.dll";
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this.ooui_class = MonoRuntime.find_class (this.ooui_module, "Ooui", "UI")
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this.ooui_class = MonoRuntime.find_class (this.ooui_module, "Ooui", "UI");
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if (!this.ooui_class)
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throw "Could not find UI class in Ooui module";
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this.ooui_method = MonoRuntime.find_method (this.ooui_class, "StartWebAssemblySession", -1)
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if (!this.ooui_method)
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this.ooui_StartWebAssemblySession_method = MonoRuntime.find_method (this.ooui_class, "StartWebAssemblySession", -1);
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if (!this.ooui_StartWebAssemblySession_method)
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throw "Could not find StartWebAssemblySession method";
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this.main_module = MonoRuntime.assembly_load (mainAsmName)
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this.ooui_ReceiveWebAssemblySessionMessageJson_method = MonoRuntime.find_method (this.ooui_class, "ReceiveWebAssemblySessionMessageJson", -1);
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if (!this.ooui_ReceiveWebAssemblySessionMessageJson_method)
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throw "Could not find ReceiveWebAssemblySessionMessageJson method";
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this.main_module = MonoRuntime.assembly_load (mainAsmName);
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if (!this.main_module)
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throw "Could not find Main Module " + mainAsmName + ".dll";
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this.math_class = MonoRuntime.find_class (this.main_module, "", "Program")
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if (!this.math_class)
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this.main_class = MonoRuntime.find_class (this.main_module, "", "Program")
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if (!this.main_class)
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throw "Could not find Program class in main module";
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this.add_method = MonoRuntime.find_method (this.math_class, "Main", -1)
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if (!this.add_method)
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this.main_method = MonoRuntime.find_method (this.main_class, "Main", -1)
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if (!this.main_method)
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throw "Could not find Main method";
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},
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};
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@ -55,7 +55,6 @@ namespace Ooui
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public void ReceiveMessageJson (string json)
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{
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try {
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Info ("RECEIVED: " + json);
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var message = Newtonsoft.Json.JsonConvert.DeserializeObject<Message> (json);
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element.Receive (message);
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}
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@ -66,7 +65,6 @@ namespace Ooui
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public void StartSession ()
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{
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WebAssembly.Runtime.InvokeJS ("console.log('was start session 0')");
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//
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// Start watching for changes in the element
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//
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@ -79,9 +77,7 @@ namespace Ooui
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element.Style.Width = initialWidth;
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element.Style.Height = initialHeight;
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}
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WebAssembly.Runtime.InvokeJS ("console.log('was start session 1')");
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QueueMessage (Message.Call ("document.body", "appendChild", element));
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WebAssembly.Runtime.InvokeJS ("console.log('was start session end')");
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}
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public void StopSession ()
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