Add platform tests

This commit is contained in:
Frank A. Krueger 2017-07-07 11:47:59 -07:00
parent 508af4f69b
commit 2e5241f678
16 changed files with 490 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "iOSTests", "iOSTests\iOSTests.csproj", "{1379E3B3-99A7-4B46-BED6-1338A94EBBD4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhone = Release|iPhone
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1379E3B3-99A7-4B46-BED6-1338A94EBBD4}.Debug|Any CPU.ActiveCfg = Debug|iPhoneSimulator
{1379E3B3-99A7-4B46-BED6-1338A94EBBD4}.Debug|Any CPU.Build.0 = Debug|iPhoneSimulator
{1379E3B3-99A7-4B46-BED6-1338A94EBBD4}.Release|Any CPU.ActiveCfg = Release|iPhone
{1379E3B3-99A7-4B46-BED6-1338A94EBBD4}.Release|Any CPU.Build.0 = Release|iPhone
{1379E3B3-99A7-4B46-BED6-1338A94EBBD4}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{1379E3B3-99A7-4B46-BED6-1338A94EBBD4}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{1379E3B3-99A7-4B46-BED6-1338A94EBBD4}.Release|iPhone.ActiveCfg = Release|iPhone
{1379E3B3-99A7-4B46-BED6-1338A94EBBD4}.Release|iPhone.Build.0 = Release|iPhone
{1379E3B3-99A7-4B46-BED6-1338A94EBBD4}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{1379E3B3-99A7-4B46-BED6-1338A94EBBD4}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
{1379E3B3-99A7-4B46-BED6-1338A94EBBD4}.Debug|iPhone.ActiveCfg = Debug|iPhone
{1379E3B3-99A7-4B46-BED6-1338A94EBBD4}.Debug|iPhone.Build.0 = Debug|iPhone
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"[]>
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>Ooui Test</string>
<key>CFBundleIdentifier</key>
<string>com.kruegersystems.ooui-test</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true />
<key>MinimumOSVersion</key>
<string>10.3</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true />
</dict>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="9532" systemVersion="15D21" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS" />
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="9530" />
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
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<viewControllerLayoutGuide type="top" id="Llm-lL-Icb" />
<viewControllerLayoutGuide type="bottom" id="xb3-aO-Qok" />
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<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="600" height="600" />
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES" />
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite" />
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder" />
</objects>
<point key="canvasLocation" x="53" y="375" />
</scene>
</scenes>
</document>

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using System;
using System.Linq;
using System.Collections.Generic;
using Foundation;
using UIKit;
namespace iOSTests
{
public class Application
{
// This is the main entry point of the application.
static void Main (string[] args)
{
// if you want to use a different Application Delegate class from "UnitTestAppDelegate"
// you can specify it here.
UIApplication.Main (args, null, "UnitTestAppDelegate");
}
}
}

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using System;
using NUnit.Framework;
using Ooui;
namespace iOSTests
{
[TestFixture]
public class PresentTests
{
[TestCase]
public void Present ()
{
var b = new Button ();
UI.Publish ("/b", b);
UI.Present ("/b");
}
}
}

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using System;
using System.Linq;
using System.Collections.Generic;
using Foundation;
using UIKit;
using MonoTouch.NUnit.UI;
namespace iOSTests
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register ("UnitTestAppDelegate")]
public partial class UnitTestAppDelegate : UIApplicationDelegate
{
// class-level declarations
UIWindow window;
TouchRunner runner;
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
// create a new window instance based on the screen size
window = new UIWindow (UIScreen.MainScreen.Bounds);
runner = new TouchRunner (window);
// register every tests included in the main application/assembly
runner.Add (System.Reflection.Assembly.GetExecutingAssembly ());
window.RootViewController = new UINavigationController (runner.GetViewController ());
// make the window visible
window.MakeKeyAndVisible ();
return true;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{1379E3B3-99A7-4B46-BED6-1338A94EBBD4}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>iOSTests</RootNamespace>
<AssemblyName>iOSTests</AssemblyName>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
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<IOSDebuggerPort>32958</IOSDebuggerPort>
<MtouchLink>None</MtouchLink>
<MtouchArch>i386, x86_64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType></DebugType>
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<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
<Reference Include="MonoTouch.NUnitLite" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.Net.Http" />
<Reference Include="System.ComponentModel.DataAnnotations" />
<Reference Include="Newtonsoft.Json">
<HintPath>..\packages\Newtonsoft.Json.10.0.2\lib\netstandard1.3\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization" />
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="LaunchScreen.storyboard" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<None Include="..\..\Ooui\Client.js">
<Link>Ooui\Client.js</Link>
</None>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="UnitTestAppDelegate.cs" />
<Compile Include="..\..\Ooui\Button.cs">
<Link>Ooui\Button.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\Canvas.cs">
<Link>Ooui\Canvas.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\CanvasRenderingContext2D.cs">
<Link>Ooui\CanvasRenderingContext2D.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\Color.cs">
<Link>Ooui\Color.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\Div.cs">
<Link>Ooui\Div.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\Element.cs">
<Link>Ooui\Element.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\EventTarget.cs">
<Link>Ooui\EventTarget.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\Form.cs">
<Link>Ooui\Form.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\FormControl.cs">
<Link>Ooui\FormControl.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\Heading.cs">
<Link>Ooui\Heading.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\Image.cs">
<Link>Ooui\Image.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\Input.cs">
<Link>Ooui\Input.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\Label.cs">
<Link>Ooui\Label.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\List.cs">
<Link>Ooui\List.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\ListItem.cs">
<Link>Ooui\ListItem.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\Message.cs">
<Link>Ooui\Message.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\Node.cs">
<Link>Ooui\Node.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\Paragraph.cs">
<Link>Ooui\Paragraph.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\Select.cs">
<Link>Ooui\Select.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\Span.cs">
<Link>Ooui\Span.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\Style.cs">
<Link>Ooui\Style.cs</Link>
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<Compile Include="..\..\Ooui\TextArea.cs">
<Link>Ooui\TextArea.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\TextNode.cs">
<Link>Ooui\TextNode.cs</Link>
</Compile>
<Compile Include="..\..\Ooui\UI.cs">
<Link>Ooui\UI.cs</Link>
</Compile>
<Compile Include="PresentTests.cs" />
<Compile Include="..\..\Tests\ButtonTests.cs">
<Link>Tests\ButtonTests.cs</Link>
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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.CSharp" version="4.3.0" targetFramework="xamarinios10" />
<package id="Microsoft.NETCore.Platforms" version="1.1.0" targetFramework="xamarinios10" />
<package id="Microsoft.Win32.Primitives" version="4.3.0" targetFramework="xamarinios10" />
<package id="NETStandard.Library" version="1.6.1" targetFramework="xamarinios10" />
<package id="Newtonsoft.Json" version="10.0.2" targetFramework="xamarinios10" />
<package id="System.AppContext" version="4.3.0" targetFramework="xamarinios10" />
<package id="System.Collections" version="4.3.0" targetFramework="xamarinios10" />
<package id="System.Collections.Concurrent" version="4.3.0" targetFramework="xamarinios10" />
<package id="System.ComponentModel.TypeConverter" version="4.3.0" targetFramework="xamarinios10" />
<package id="System.Console" version="4.3.0" targetFramework="xamarinios10" />
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<package id="System.IO.FileSystem.Primitives" version="4.3.0" targetFramework="xamarinios10" />
<package id="System.Linq" version="4.3.0" targetFramework="xamarinios10" />
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<package id="System.Net.Http" version="4.3.0" targetFramework="xamarinios10" />
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using System; using System;
#if NUNIT
using NUnit.Framework;
using TestClassAttribute = NUnit.Framework.TestFixtureAttribute;
using TestMethodAttribute = NUnit.Framework.TestCaseAttribute;
#else
using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.VisualStudio.TestTools.UnitTesting;
#endif
using Ooui; using Ooui;

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using System; using System;
#if NUNIT
using NUnit.Framework;
using TestClassAttribute = NUnit.Framework.TestFixtureAttribute;
using TestMethodAttribute = NUnit.Framework.TestCaseAttribute;
#else
using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.VisualStudio.TestTools.UnitTesting;
#endif
using Ooui; using Ooui;

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using System; using System;
#if NUNIT
using NUnit.Framework;
using TestClassAttribute = NUnit.Framework.TestFixtureAttribute;
using TestMethodAttribute = NUnit.Framework.TestCaseAttribute;
#else
using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.VisualStudio.TestTools.UnitTesting;
#endif
using Ooui; using Ooui;

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using System; using System;
#if NUNIT
using NUnit.Framework;
using TestClassAttribute = NUnit.Framework.TestFixtureAttribute;
using TestMethodAttribute = NUnit.Framework.TestCaseAttribute;
#else
using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.VisualStudio.TestTools.UnitTesting;
#endif
using Ooui; using Ooui;

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using System; using System;
#if NUNIT
using NUnit.Framework;
using TestClassAttribute = NUnit.Framework.TestFixtureAttribute;
using TestMethodAttribute = NUnit.Framework.TestCaseAttribute;
#else
using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.VisualStudio.TestTools.UnitTesting;
#endif
using Ooui; using Ooui;

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using System; using System;
#if NUNIT
using NUnit.Framework;
using TestClassAttribute = NUnit.Framework.TestFixtureAttribute;
using TestMethodAttribute = NUnit.Framework.TestCaseAttribute;
#else
using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.VisualStudio.TestTools.UnitTesting;
#endif
using Ooui; using Ooui;

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using System; using System;
#if NUNIT
using NUnit.Framework;
using TestClassAttribute = NUnit.Framework.TestFixtureAttribute;
using TestMethodAttribute = NUnit.Framework.TestCaseAttribute;
#else
using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.VisualStudio.TestTools.UnitTesting;
#endif
using Ooui; using Ooui;