Add Ooui.Wasm sample

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Frank A. Krueger 2018-03-09 15:58:17 -08:00
parent 91627643e2
commit 3de84bb20f
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.gitignore vendored
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# Wasm SDK
/Ooui.Wasm/bcl
/Ooui.Wasm/debug
/Ooui.Wasm/release
/Ooui.Wasm/managed
/Ooui.Wasm/driver.c
/Ooui.Wasm/mono.js
/Ooui.Wasm/server.py
/Ooui.Wasm/sample*
/Ooui.Wasm/lib*
/Ooui.Wasm/*.w*
# Social media files
/Media

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Ooui.Wasm/README.md Normal file
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## Install
Download [Mono WebAssembly support on Jenkins](https://jenkins.mono-project.com//job/test-mono-mainline-webassembly/) by
grabbing the latest build's Azure Artifact.
[mono-wasm-03914603a3b.zip](https://jenkins.mono-project.com/job/test-mono-mainline-webassembly/71/label=highsierra/Azure/processDownloadRequest/71/highsierra/sdks/wasm/mono-wasm-03914603a3b.zip)
Expand that into this directory.
## Build
```bash
csc /nostdlib /target:library /r:managed/mscorlib.dll /r:managed/Ooui.dll /out:managed/Ooui.Sample.dll ooui-sample.cs
```
## Run
```bash
python server.py
```
Go to `locahost:8000/ooui.html`

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Ooui.Wasm/ooui-sample.cs Normal file
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using System;
using Ooui;
public class Math {
public static string Add (string a, string b) {
try {
Console.WriteLine ("ENTER");
var e = new Div ();
return e.Id;
}
catch (Exception e) {
Console.WriteLine (e);
return e.ToString ();
}
}
}

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Ooui.Wasm/ooui-sample.html Normal file
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<!doctype html>
<html lang="en-us">
<head>
</head>
<body>
C# output:
<br>
<textarea rows="10" cols="100" id="output"></textarea>
<br>
<button type="button" onclick="App.onClick()" id="button" disabled="true">Run</button>
<br>
<script type='text/javascript'>
var mainAsmName = "Ooui.Sample";
var startLoadTime = Date.now();
var runtimeLoadTime = null;
var bclLoadTime = null;
var runtimeLoadTime = null;
var Module = {
onRuntimeInitialized: function () {
var assemblies = [
"mscorlib.dll",
"System.dll",
"System.Core.dll",
"System.Runtime.dll",
"System.Xml.XDocument.dll",
"System.Threading.Tasks.dll",
"System.Diagnostics.Debug.dll",
"System.ComponentModel.TypeConverter.dll",
"System.Dynamic.Runtime.dll",
"System.Runtime.Serialization.Primitives.dll",
"System.Collections.dll",
"System.ObjectModel.dll",
"System.Text.RegularExpressions.dll",
"System.Text.Encoding.dll",
"System.Text.Encoding.Extensions.dll",
"System.Xml.ReaderWriter.dll",
"System.Xml.dll",
"System.IO.dll",
"System.Threading.dll",
"System.Globalization.dll",
"System.Runtime.Extensions.dll",
"System.Reflection.dll",
"System.Reflection.Extensions.dll",
"Microsoft.CSharp.dll",
"System.Linq.dll",
"System.Linq.Expressions.dll",
"Newtonsoft.Json.dll",
"Ooui.dll",
mainAsmName + ".dll"
];
runtimeLoadTime = Date.now ();
console.log ("Done with WASM module instantiation. Took " + (runtimeLoadTime - startLoadTime) + " ms");
Module.FS_createPath ("/", "managed", true, true);
var pending = 0;
assemblies.forEach (function(asm_name) {
console.log ("loading " + asm_name);
++pending;
fetch ("managed/" + asm_name, { credentials: 'same-origin' }).then (function (response) {
if (!response.ok)
throw "failed to load Assembly '" + asm_name + "'";
return response['arrayBuffer']();
}).then (function (blob) {
var asm = new Uint8Array (blob);
Module.FS_createDataFile ("managed/" + asm_name, null, asm, true, true, true);
console.log ("LOADED: " + asm_name);
--pending;
if (pending == 0)
Module.bclLoadingDone ();
});
});
},
bclLoadingDone: function () {
bclLoadTime = Date.now ();
console.log ("Done loading the BCL. Took " + (bclLoadTime - runtimeLoadTime) + " ms");
MonoRuntime.init ();
}
};
var MonoRuntime = {
init: function () {
this.load_runtime = Module.cwrap ('mono_wasm_load_runtime', null, ['string', 'number']);
this.assembly_load = Module.cwrap ('mono_wasm_assembly_load', 'number', ['string']);
this.find_class = Module.cwrap ('mono_wasm_assembly_find_class', 'number', ['number', 'string', 'string']);
this.find_method = Module.cwrap ('mono_wasm_assembly_find_method', 'number', ['number', 'string', 'number']);
this.invoke_method = Module.cwrap ('mono_wasm_invoke_method', 'number', ['number', 'number', 'number']);
this.mono_string_get_utf8 = Module.cwrap ('mono_wasm_string_get_utf8', 'number', ['number']);
this.mono_string = Module.cwrap ('mono_wasm_string_from_js', 'number', ['string'])
this.load_runtime ("managed", 1);
this.main_module = this.assembly_load (mainAsmName)
if (!this.main_module)
throw "Could not find Main Module sample.dll";
this.math_class = this.find_class (this.main_module, "", "Math")
if (!this.math_class)
throw "Could not find Math class in main module";
this.add_method = this.find_method (this.math_class, "Add", -1)
if (!this.add_method)
throw "Could not find add method";
runtimeLoadTime = Date.now ();
console.log ("Done initializing the runtime. Took " + (runtimeLoadTime - bclLoadTime) + " ms");
App.init ();
},
conv_string: function (mono_obj) {
if (mono_obj == 0)
return null;
var raw = this.mono_string_get_utf8 (mono_obj);
var res = Module.UTF8ToString (raw);
Module._free (raw);
return res;
},
call_method: function (method, this_arg, args) {
var args_mem = Module._malloc (args.length * 4);
var eh_throw = Module._malloc (4);
for (var i = 0; i < args.length; ++i)
Module.setValue (args_mem + i * 4, args [i], "i32");
Module.setValue (eh_throw, 0, "i32");
var res = this.invoke_method (method, this_arg, args_mem, eh_throw);
var eh_res = Module.getValue (eh_throw, "i32");
Module._free (args_mem);
Module._free (eh_throw);
if (eh_res != 0) {
var msg = this.conv_string (res);
throw new Error (msg);
}
return res;
},
perform_add: function (a, b) {
try {
var res = this.call_method (this.add_method, null, [this.mono_string (a), this.mono_string (b)]);
return this.conv_string (res);
} catch (e) {
return e.msg;
}
},
};
var App = {
onClick: function () {
this.output.value = "...";
var res = MonoRuntime.perform_add("1", "2");
this.output.value = res;
},
init: function () {
this.output = document.getElementById ("output");
this.button = document.getElementById ("button");
this.button.disabled = false;
},
};
</script>
<script async type="text/javascript" src="mono.js"></script>
</body>
</html>