Properly resize images when the window size changes
This commit is contained in:
parent
915f96fd29
commit
5d8d1f4be1
|
@ -9,6 +9,8 @@ namespace Ooui.Forms.Renderers
|
|||
public class ImageRenderer : ViewRenderer<Xamarin.Forms.Image, Ooui.Image>
|
||||
{
|
||||
bool _isDisposed;
|
||||
double ClientHeight = -1;
|
||||
double ClientWidth = -1;
|
||||
|
||||
protected override void Dispose (bool disposing)
|
||||
{
|
||||
|
@ -51,24 +53,37 @@ namespace Ooui.Forms.Renderers
|
|||
SetOpacity ();
|
||||
else if (e.PropertyName == Xamarin.Forms.Image.AspectProperty.PropertyName)
|
||||
SetAspect();
|
||||
else if (e.PropertyName == VisualElement.WidthProperty.PropertyName)
|
||||
SetDimensions ();
|
||||
}
|
||||
|
||||
void OnLoad(object sender, EventArgs eventArgs)
|
||||
{
|
||||
var args = (TargetEventArgs)eventArgs;
|
||||
ClientHeight = args.ClientHeight;
|
||||
ClientWidth = args.ClientWidth;
|
||||
|
||||
SetDimensions();
|
||||
}
|
||||
|
||||
void SetDimensions()
|
||||
{
|
||||
var b = Element.Bounds;
|
||||
double scale = 1;
|
||||
|
||||
if (ClientWidth < 0 || ClientHeight < 0)
|
||||
return;
|
||||
|
||||
if (Math.Abs(b.Width) > 0)
|
||||
{
|
||||
scale = b.Width / args.ClientWidth;
|
||||
scale = b.Width / ClientWidth;
|
||||
Element.WidthRequest = b.Width;
|
||||
Element.HeightRequest = scale * args.ClientHeight;
|
||||
Element.HeightRequest = scale * ClientHeight;
|
||||
}
|
||||
else if (Math.Abs(b.Height) > 0)
|
||||
{
|
||||
scale = b.Height / args.ClientHeight;
|
||||
Element.WidthRequest = scale * args.ClientWidth;
|
||||
scale = b.Height / ClientHeight;
|
||||
Element.WidthRequest = scale * ClientWidth;
|
||||
Element.HeightRequest = b.Height;
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue