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using System;
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#if NUNIT
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using NUnit.Framework;
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using TestClassAttribute = NUnit.Framework.TestFixtureAttribute;
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using TestMethodAttribute = NUnit.Framework.TestCaseAttribute;
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#else
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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#endif
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using Ooui;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Diagnostics;
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namespace Tests
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{
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[TestClass]
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public class EventTargetStressTests
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{
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[TestMethod]
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public void LotsOfThreads ()
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{
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var input = new Input ();
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Parallel.ForEach (Enumerable.Range (0, 100), _ => StressTestInput (input));
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}
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void StressTestInput (Input input)
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{
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var div = new Div (input);
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var changeCount = 0;
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var clickCount = 0;
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void Input_Change (object sender, TargetEventArgs e)
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{
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changeCount++;
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}
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void Div_MessageSent (Message m)
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{
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if (m.Key == "click")
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clickCount++;
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}
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input.Change += Input_Change;
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div.MessageSent += Div_MessageSent;
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var sw = new Stopwatch ();
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sw.Start ();
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while (sw.ElapsedMilliseconds < 1000) {
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var t = sw.Elapsed.ToString ();
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input.Receive (Message.Event (input.Id, "change", t));
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var b = new Button ("Click");
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input.AppendChild (b);
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b.Send (Message.Event (b.Id, "click"));
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input.RemoveChild (b);
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}
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input.Change -= Input_Change;
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div.RemoveChild (input);
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div.MessageSent -= Div_MessageSent;
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Assert.IsTrue (changeCount > 0);
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Assert.IsTrue (clickCount > 0);
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}
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}
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}
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