Add BugSweeper sample
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var debug = true;
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var debug = false;
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const nodes = {};
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using System;
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using Xamarin.Forms;
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namespace BugSweeper
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{
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public class App : Application
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{
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public App ()
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{
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MainPage = new BugSweeperPage();
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}
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}
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}
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using System;
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using Xamarin.Forms;
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namespace BugSweeper
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{
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class Board : AbsoluteLayout
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{
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// Alternative sizes make the tiles a tad small.
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const int COLS = 9; // 16
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const int ROWS = 9; // 16
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const int BUGS = 10; // 40
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Tile[,] tiles = new Tile[ROWS, COLS];
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int flaggedTileCount;
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bool isGameInProgress; // on first tap
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bool isGameInitialized; // on first double-tap
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bool isGameEnded;
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// Events to notify page.
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public event EventHandler GameStarted;
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public event EventHandler<bool> GameEnded;
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public Board()
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{
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for (int row = 0; row < ROWS; row++)
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for (int col = 0; col < COLS; col++)
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{
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Tile tile = new Tile(row, col);
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tile.TileStatusChanged += OnTileStatusChanged;
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this.Children.Add(tile);
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tiles[row, col] = tile;
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}
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SizeChanged += (sender, args) =>
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{
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double tileWidth = this.Width / COLS;
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double tileHeight = this.Height / ROWS;
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foreach (Tile tile in tiles)
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{
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Rectangle bounds = new Rectangle(tile.Col * tileWidth,
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tile.Row * tileHeight,
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tileWidth, tileHeight);
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AbsoluteLayout.SetLayoutBounds(tile, bounds);
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}
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};
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NewGameInitialize();
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}
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public void NewGameInitialize()
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{
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// Clear all the tiles.
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foreach (Tile tile in tiles)
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tile.Initialize();
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isGameInProgress = false;
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isGameInitialized = false;
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isGameEnded = false;
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this.FlaggedTileCount = 0;
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}
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public int FlaggedTileCount
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{
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set
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{
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if (flaggedTileCount != value)
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{
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flaggedTileCount = value;
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OnPropertyChanged();
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}
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}
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get
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{
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return flaggedTileCount;
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}
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}
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public int BugCount
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{
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get
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{
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return BUGS;
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}
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}
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// Not called until the first tile is double-tapped.
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void DefineNewBoard(int tappedRow, int tappedCol)
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{
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// Begin the assignment of bugs.
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Random random = new Random();
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int bugCount = 0;
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while (bugCount < BUGS)
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{
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// Get random row and column.
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int row = random.Next(ROWS);
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int col = random.Next(COLS);
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// Skip it if it's already a bug.
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if (tiles[row, col].IsBug)
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{
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continue;
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}
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// Avoid the tappedRow & Col & surrounding ones.
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if (row >= tappedRow - 1 &&
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row <= tappedRow + 1 &&
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col >= tappedCol - 1 &&
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col <= tappedCol + 1)
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{
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continue;
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}
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// It's a bug!
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tiles[row, col].IsBug = true;
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// Calculate the surrounding bug count.
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CycleThroughNeighbors(row, col,
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(neighborRow, neighborCol) =>
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{
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++tiles[neighborRow, neighborCol].SurroundingBugCount;
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});
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bugCount++;
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}
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}
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void CycleThroughNeighbors(int row, int col, Action<int, int> callback)
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{
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int minRow = Math.Max(0, row - 1);
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int maxRow = Math.Min(ROWS - 1, row + 1);
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int minCol = Math.Max(0, col - 1);
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int maxCol = Math.Min(COLS - 1, col + 1);
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for (int neighborRow = minRow; neighborRow <= maxRow; neighborRow++)
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for (int neighborCol = minCol; neighborCol <= maxCol; neighborCol++)
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{
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if (neighborRow != row || neighborCol != col)
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callback(neighborRow, neighborCol);
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}
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}
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void OnTileStatusChanged(object sender, TileStatus tileStatus)
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{
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if (isGameEnded)
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return;
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// With a first tile tapped, the game is now in progress.
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if (!isGameInProgress)
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{
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isGameInProgress = true;
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// Fire the GameStarted event.
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if (GameStarted != null)
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{
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GameStarted(this, EventArgs.Empty);
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}
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}
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// Update the "flagged" bug count before checking for a loss.
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int flaggedCount = 0;
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foreach (Tile tile in tiles)
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if (tile.Status == TileStatus.Flagged)
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flaggedCount++;
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this.FlaggedTileCount = flaggedCount;
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// Get the tile whose status has changed.
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Tile changedTile = (Tile)sender;
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// If it's exposed, some actions are required.
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if (tileStatus == TileStatus.Exposed)
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{
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if (!isGameInitialized)
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{
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DefineNewBoard(changedTile.Row, changedTile.Col);
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isGameInitialized = true;
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}
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if (changedTile.IsBug)
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{
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isGameInProgress = false;
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isGameEnded = true;
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// Fire the GameEnded event!
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if (GameEnded != null)
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{
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GameEnded(this, false);
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}
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return;
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}
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// Auto expose for zero surrounding bugs.
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if (changedTile.SurroundingBugCount == 0)
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{
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CycleThroughNeighbors(changedTile.Row, changedTile.Col,
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(neighborRow, neighborCol) =>
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{
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// Expose all the neighbors.
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tiles[neighborRow, neighborCol].Status = TileStatus.Exposed;
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});
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}
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}
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// Check for a win.
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bool hasWon = true;
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foreach (Tile til in tiles)
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{
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if (til.IsBug && til.Status != TileStatus.Flagged)
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hasWon = false;
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if (!til.IsBug && til.Status != TileStatus.Exposed)
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hasWon = false;
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}
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// If there's a win, celebrate!
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if (hasWon)
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{
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isGameInProgress = false;
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isGameEnded = true;
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// Fire the GameEnded event!
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if (GameEnded != null)
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{
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GameEnded(this, true);
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}
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return;
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}
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}
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
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xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
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xmlns:local="clr-namespace:BugSweeper"
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x:Class="BugSweeper.BugSweeperPage"
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Title="BugSweeper">
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<ContentPage.Padding>
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<OnPlatform x:TypeArguments="Thickness" iOS="0, 20, 0, 0" Android="0, 0, 0, 0" WinPhone="0, 0, 0, 0" />
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</ContentPage.Padding>
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<ContentView SizeChanged="OnMainContentViewSizeChanged">
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<Grid x:Name="mainGrid" ColumnSpacing="0" RowSpacing="0">
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<Grid.RowDefinitions>
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<RowDefinition Height="7*" />
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<RowDefinition Height="4*" />
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</Grid.RowDefinitions>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="0" />
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<ColumnDefinition Width="*" />
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</Grid.ColumnDefinitions>
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<StackLayout x:Name="textStack" Grid.Row="0" Grid.Column="1" Spacing="0">
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<StackLayout HorizontalOptions="Center" Spacing="0">
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<Label Text="BugSweeper" Font="Bold, Large" TextColor="Accent" />
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<BoxView Color="Accent" HeightRequest="3" />
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</StackLayout>
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<Label Text="Tap to flag/unflag a potential bug." VerticalOptions="CenterAndExpand" HorizontalTextAlignment="Center" />
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<Label Text="Double-tap if you're sure it's not a bug.
The first double-tap is always safe!" VerticalOptions="CenterAndExpand" HorizontalTextAlignment="Center" />
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<StackLayout Orientation="Horizontal" Spacing="0" VerticalOptions="CenterAndExpand" HorizontalOptions="Center">
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<Label BindingContext="{x:Reference board}" Text="{Binding FlaggedTileCount, StringFormat='Flagged {0} '}" />
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<Label BindingContext="{x:Reference board}" Text="{Binding BugCount, StringFormat=' out of {0} bugs.'}" />
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</StackLayout>
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<!-- Make this a binding??? -->
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<Label x:Name="timeLabel" Text="0:00" VerticalOptions="CenterAndExpand" HorizontalTextAlignment="Center" />
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</StackLayout>
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<ContentView Grid.Row="1" Grid.Column="1" SizeChanged="OnBoardContentViewSizeChanged">
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<!-- Single-cell Grid for Board and overlays. -->
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition Height="*" />
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</Grid.RowDefinitions>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*" />
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</Grid.ColumnDefinitions>
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<local:Board x:Name="board" />
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<StackLayout x:Name="congratulationsText" Orientation="Horizontal" HorizontalOptions="Center" VerticalOptions="Center" Spacing="0">
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<Label Text="C" TextColor="Red" />
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<Label Text="O" TextColor="Red" />
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<Label Text="N" TextColor="Red" />
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<Label Text="G" TextColor="Red" />
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<Label Text="R" TextColor="Red" />
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<Label Text="A" TextColor="Red" />
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<Label Text="T" TextColor="Red" />
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<Label Text="U" TextColor="Red" />
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<Label Text="L" TextColor="Red" />
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<Label Text="A" TextColor="Red" />
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<Label Text="T" TextColor="Red" />
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<Label Text="I" TextColor="Red" />
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<Label Text="O" TextColor="Red" />
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<Label Text="N" TextColor="Red" />
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<Label Text="S" TextColor="Red" />
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<Label Text="!" TextColor="Red" />
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</StackLayout>
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<StackLayout x:Name="consolationText" Orientation="Horizontal" Spacing="0" HorizontalOptions="Center" VerticalOptions="Center">
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<Label Text="T" TextColor="Red" />
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<Label Text="O" TextColor="Red" />
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<Label Text="O" TextColor="Red" />
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<Label Text=" " TextColor="Red" />
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<Label Text="B" TextColor="Red" />
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<Label Text="A" TextColor="Red" />
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<Label Text="D" TextColor="Red" />
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<Label Text="!" TextColor="Red" />
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</StackLayout>
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<Button x:Name="playAgainButton" Text=" Play Another Game? " HorizontalOptions="Center" VerticalOptions="Center" Clicked="OnplayAgainButtonClicked"
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BorderColor="Black" BorderWidth="2" BackgroundColor="White" TextColor="Black" />
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</Grid>
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</ContentView>
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</Grid>
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</ContentView>
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</ContentPage>
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#define FIX_WINPHONE_BUTTON // IsEnabled = false doesn't disable button
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#pragma warning disable 4014 // for non-await'ed async call
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using Xamarin.Forms;
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namespace BugSweeper
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{
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public partial class BugSweeperPage : ContentPage
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{
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const string timeFormat = @"%m\:ss";
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bool isGameInProgress;
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DateTime gameStartTime;
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public BugSweeperPage()
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{
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InitializeComponent();
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board.GameStarted += (sender, args) =>
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{
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isGameInProgress = true;
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gameStartTime = DateTime.Now;
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Device.StartTimer(TimeSpan.FromSeconds(1), () =>
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{
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timeLabel.Text = (DateTime.Now - gameStartTime).ToString(timeFormat);
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return isGameInProgress;
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});
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};
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board.GameEnded += (sender, hasWon) =>
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{
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isGameInProgress = false;
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if (hasWon)
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{
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DisplayWonAnimation();
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}
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else
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{
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DisplayLostAnimation();
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}
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};
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PrepareForNewGame();
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}
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void PrepareForNewGame()
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{
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board.NewGameInitialize();
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congratulationsText.IsVisible = false;
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consolationText.IsVisible = false;
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playAgainButton.IsVisible = false;
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playAgainButton.IsEnabled = false;
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timeLabel.Text = new TimeSpan().ToString(timeFormat);
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isGameInProgress = false;
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}
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void OnMainContentViewSizeChanged(object sender, EventArgs args)
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{
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ContentView contentView = (ContentView)sender;
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double width = contentView.Width;
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double height = contentView.Height;
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bool isLandscape = width > height;
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if (isLandscape)
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{
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mainGrid.RowDefinitions[0].Height = 0;
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mainGrid.RowDefinitions[1].Height = new GridLength(1, GridUnitType.Star);
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mainGrid.ColumnDefinitions[0].Width = new GridLength(1, GridUnitType.Star);
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mainGrid.ColumnDefinitions[1].Width = new GridLength(1, GridUnitType.Star);
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Grid.SetRow(textStack, 1);
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Grid.SetColumn(textStack, 0);
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}
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else // portrait
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{
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mainGrid.RowDefinitions[0].Height = new GridLength(3, GridUnitType.Star);
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mainGrid.RowDefinitions[1].Height = new GridLength(5, GridUnitType.Star);
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mainGrid.ColumnDefinitions[0].Width = 0;
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mainGrid.ColumnDefinitions[1].Width = new GridLength(1, GridUnitType.Star);
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Grid.SetRow(textStack, 0);
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Grid.SetColumn(textStack, 1);
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}
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}
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// Maintains a square aspect ratio for the board.
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void OnBoardContentViewSizeChanged(object sender, EventArgs args)
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{
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ContentView contentView = (ContentView)sender;
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double width = contentView.Width;
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double height = contentView.Height;
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double dimension = Math.Min(width, height);
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double horzPadding = (width - dimension) / 2;
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double vertPadding = (height - dimension) / 2;
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contentView.Padding = new Thickness(horzPadding, vertPadding);
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}
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async void DisplayWonAnimation()
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{
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congratulationsText.Scale = 0;
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congratulationsText.IsVisible = true;
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// Because IsVisible has been false, the text might not have a size yet,
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// in which case Measure will return a size.
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double congratulationsTextWidth = congratulationsText.Measure(Double.PositiveInfinity, Double.PositiveInfinity).Request.Width;
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congratulationsText.Rotation = 0;
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congratulationsText.RotateTo(3 * 360, 1000, Easing.CubicOut);
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double maxScale = 0.9 * board.Width / congratulationsTextWidth;
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await congratulationsText.ScaleTo(maxScale, 1000);
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foreach (View view in congratulationsText.Children)
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{
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view.Rotation = 0;
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view.RotateTo(180);
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await view.ScaleTo(3, 100);
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view.RotateTo(360);
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await view.ScaleTo(1, 100);
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}
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await DisplayPlayAgainButton();
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}
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async void DisplayLostAnimation()
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{
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consolationText.Scale = 0;
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consolationText.IsVisible = true;
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// (See above for rationale)
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double consolationTextWidth = consolationText.Measure(Double.PositiveInfinity, Double.PositiveInfinity).Request.Width;
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double maxScale = 0.9 * board.Width / consolationTextWidth;
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await consolationText.ScaleTo(maxScale, 1000);
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await Task.Delay(1000);
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await DisplayPlayAgainButton();
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}
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async Task DisplayPlayAgainButton()
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{
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playAgainButton.Scale = 0;
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playAgainButton.IsVisible = true;
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playAgainButton.IsEnabled = true;
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// (See above for rationale)
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double playAgainButtonWidth = playAgainButton.Measure(Double.PositiveInfinity, Double.PositiveInfinity).Request.Width;
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double maxScale = board.Width / playAgainButtonWidth;
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await playAgainButton.ScaleTo(maxScale, 1000, Easing.SpringOut);
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}
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void OnplayAgainButtonClicked(object sender, object EventArgs)
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{
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#if FIX_WINPHONE_BUTTON
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if (Device.OS == TargetPlatform.WinPhone && !((Button)sender).IsEnabled)
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return;
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#endif
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PrepareForNewGame();
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}
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}
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}
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#define FIX_WINDOWS_DOUBLE_TAPS // Double-taps don't work well on Windows Runtime as of 2.3.0
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#define FIX_WINDOWS_PHONE_NULL_CONTENT // Set Content of Frame to null doesn't work in Windows as of 2.3.0
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||||
using System;
|
||||
using Xamarin.Forms;
|
||||
|
||||
namespace BugSweeper
|
||||
{
|
||||
enum TileStatus
|
||||
{
|
||||
Hidden,
|
||||
Flagged,
|
||||
Exposed
|
||||
}
|
||||
|
||||
class Tile : Frame
|
||||
{
|
||||
TileStatus tileStatus = TileStatus.Hidden;
|
||||
Label label;
|
||||
Image flagImage, bugImage;
|
||||
static ImageSource flagImageSource;
|
||||
static ImageSource bugImageSource;
|
||||
bool doNotFireEvent;
|
||||
|
||||
public event EventHandler<TileStatus> TileStatusChanged;
|
||||
|
||||
static Tile()
|
||||
{
|
||||
flagImageSource = ImageSource.FromResource("Samples.BugSweeper.Images.Xamarin120.png", System.Reflection.Assembly.GetCallingAssembly());
|
||||
bugImageSource = ImageSource.FromResource("Samples.BugSweeper.Images.RedBug.png", System.Reflection.Assembly.GetCallingAssembly ());
|
||||
}
|
||||
|
||||
public Tile(int row, int col)
|
||||
{
|
||||
this.Row = row;
|
||||
this.Col = col;
|
||||
|
||||
this.BackgroundColor = Color.Yellow;
|
||||
this.OutlineColor = Color.Blue;
|
||||
this.Padding = 2;
|
||||
|
||||
label = new Label {
|
||||
Text = " ",
|
||||
TextColor = Color.Yellow,
|
||||
BackgroundColor = Color.Blue,
|
||||
HorizontalTextAlignment = TextAlignment.Center,
|
||||
VerticalTextAlignment = TextAlignment.Center,
|
||||
};
|
||||
|
||||
flagImage = new Image {
|
||||
Source = flagImageSource,
|
||||
|
||||
};
|
||||
|
||||
bugImage = new Image {
|
||||
Source = bugImageSource
|
||||
};
|
||||
|
||||
TapGestureRecognizer singleTap = new TapGestureRecognizer {
|
||||
NumberOfTapsRequired = 1
|
||||
};
|
||||
singleTap.Tapped += OnSingleTap;
|
||||
this.GestureRecognizers.Add(singleTap);
|
||||
|
||||
#if FIX_WINDOWS_DOUBLE_TAPS
|
||||
|
||||
if (Device.OS != TargetPlatform.Windows && Device.OS != TargetPlatform.WinPhone) {
|
||||
|
||||
#endif
|
||||
|
||||
TapGestureRecognizer doubleTap = new TapGestureRecognizer {
|
||||
NumberOfTapsRequired = 2
|
||||
};
|
||||
doubleTap.Tapped += OnDoubleTap;
|
||||
this.GestureRecognizers.Add(doubleTap);
|
||||
|
||||
#if FIX_WINDOWS_DOUBLE_TAPS
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
public int Row { private set; get; }
|
||||
|
||||
public int Col { private set; get; }
|
||||
|
||||
public bool IsBug { set; get; }
|
||||
|
||||
public int SurroundingBugCount { set; get; }
|
||||
|
||||
public TileStatus Status {
|
||||
set {
|
||||
if (tileStatus != value) {
|
||||
tileStatus = value;
|
||||
|
||||
switch (tileStatus) {
|
||||
case TileStatus.Hidden:
|
||||
this.Content = null;
|
||||
|
||||
#if FIX_WINDOWS_PHONE_NULL_CONTENT
|
||||
|
||||
if (Device.OS == TargetPlatform.WinPhone || Device.OS == TargetPlatform.Windows) {
|
||||
this.Content = new Label { Text = " " };
|
||||
}
|
||||
|
||||
#endif
|
||||
break;
|
||||
|
||||
case TileStatus.Flagged:
|
||||
this.Content = flagImage;
|
||||
break;
|
||||
|
||||
case TileStatus.Exposed:
|
||||
if (this.IsBug) {
|
||||
this.Content = bugImage;
|
||||
} else {
|
||||
this.Content = label;
|
||||
label.Text =
|
||||
(this.SurroundingBugCount > 0) ?
|
||||
this.SurroundingBugCount.ToString() : " ";
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (!doNotFireEvent && TileStatusChanged != null) {
|
||||
TileStatusChanged(this, tileStatus);
|
||||
}
|
||||
}
|
||||
}
|
||||
get {
|
||||
return tileStatus;
|
||||
}
|
||||
}
|
||||
|
||||
// Does not fire TileStatusChanged events.
|
||||
public void Initialize()
|
||||
{
|
||||
doNotFireEvent = true;
|
||||
this.Status = TileStatus.Hidden;
|
||||
this.IsBug = false;
|
||||
this.SurroundingBugCount = 0;
|
||||
doNotFireEvent = false;
|
||||
}
|
||||
|
||||
#if FIX_WINDOWS_DOUBLE_TAPS
|
||||
|
||||
bool lastTapSingle;
|
||||
DateTime lastTapTime;
|
||||
|
||||
#endif
|
||||
|
||||
void OnSingleTap(object sender, object args)
|
||||
{
|
||||
|
||||
#if FIX_WINDOWS_DOUBLE_TAPS
|
||||
|
||||
if (Device.OS == TargetPlatform.Windows || Device.OS == TargetPlatform.WinPhone) {
|
||||
if (lastTapSingle && DateTime.Now - lastTapTime < TimeSpan.FromMilliseconds (500)) {
|
||||
OnDoubleTap (sender, args);
|
||||
lastTapSingle = false;
|
||||
} else {
|
||||
lastTapTime = DateTime.Now;
|
||||
lastTapSingle = true;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
switch (this.Status) {
|
||||
case TileStatus.Hidden:
|
||||
this.Status = TileStatus.Flagged;
|
||||
break;
|
||||
|
||||
case TileStatus.Flagged:
|
||||
this.Status = TileStatus.Hidden;
|
||||
break;
|
||||
|
||||
case TileStatus.Exposed:
|
||||
// Do nothing
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnDoubleTap (object sender, object args)
|
||||
{
|
||||
this.Status = TileStatus.Exposed;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
using Ooui;
|
||||
using Xamarin.Forms;
|
||||
|
||||
namespace Samples
|
||||
{
|
||||
public class BugSweeperSample : ISample
|
||||
{
|
||||
public string Title => "Xamarin.Forms BugSweeper";
|
||||
|
||||
public Ooui.Element CreateElement ()
|
||||
{
|
||||
var page = new BugSweeper.BugSweeperPage ();
|
||||
return page.GetOouiElement ();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -15,6 +15,8 @@
|
|||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="**/*.xaml" />
|
||||
<EmbeddedResource Include="BugSweeper\Images\RedBug.png" />
|
||||
<EmbeddedResource Include="BugSweeper\Images\Xamarin120.png" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
@ -41,6 +43,10 @@
|
|||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="BugSweeper\Images\RedBug.png" />
|
||||
<None Remove="BugSweeper\Images\Xamarin120.png" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp2.0</TargetFramework>
|
||||
|
|
Loading…
Reference in New Issue