Add VisualElementTracker to update frames
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@ -8,6 +8,9 @@ namespace Ooui.Forms
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{
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{
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public class VisualElementRenderer<TElement> : Ooui.Element, IVisualElementRenderer where TElement : VisualElement
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public class VisualElementRenderer<TElement> : Ooui.Element, IVisualElementRenderer where TElement : VisualElement
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{
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{
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bool disposedValue = false; // To detect redundant calls
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VisualElementTracker _tracker;
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readonly Color _defaultColor = Color.Clear;
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readonly Color _defaultColor = Color.Clear;
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readonly PropertyChangedEventHandler _propertyChangedHandler;
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readonly PropertyChangedEventHandler _propertyChangedHandler;
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@ -62,10 +65,10 @@ namespace Ooui.Forms
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if (element.BackgroundColor != Xamarin.Forms.Color.Default || (oldElement != null && element.BackgroundColor != oldElement.BackgroundColor))
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if (element.BackgroundColor != Xamarin.Forms.Color.Default || (oldElement != null && element.BackgroundColor != oldElement.BackgroundColor))
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SetBackgroundColor (element.BackgroundColor);
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SetBackgroundColor (element.BackgroundColor);
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//if (_tracker == null) {
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if (_tracker == null) {
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// _tracker = new VisualElementTracker (this);
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_tracker = new VisualElementTracker (this);
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// _tracker.NativeControlUpdated += (sender, e) => UpdateNativeWidget ();
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_tracker.NativeControlUpdated += (sender, e) => UpdateNativeWidget ();
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//}
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}
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//if (AutoPackage && _packager == null) {
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//if (AutoPackage && _packager == null) {
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// _packager = new VisualElementPackager (this);
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// _packager = new VisualElementPackager (this);
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@ -130,37 +133,18 @@ namespace Ooui.Forms
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element.SendViewInitialized (nativeView);
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element.SendViewInitialized (nativeView);
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}
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}
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#region IDisposable Support
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private bool disposedValue = false; // To detect redundant calls
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protected virtual void Dispose (bool disposing)
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protected virtual void Dispose (bool disposing)
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{
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{
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if (!disposedValue) {
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if (!disposedValue) {
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if (disposing) {
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if (disposing) {
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// TODO: dispose managed state (managed objects).
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}
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}
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// TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
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// TODO: set large fields to null.
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disposedValue = true;
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disposedValue = true;
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}
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}
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}
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}
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// TODO: override a finalizer only if Dispose(bool disposing) above has code to free unmanaged resources.
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// ~VisualElementRenderer() {
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// // Do not change this code. Put cleanup code in Dispose(bool disposing) above.
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// Dispose(false);
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// }
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// This code added to correctly implement the disposable pattern.
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public void Dispose ()
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public void Dispose ()
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{
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{
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// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
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Dispose (true);
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Dispose (true);
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// TODO: uncomment the following line if the finalizer is overridden above.
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// GC.SuppressFinalize(this);
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}
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}
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#endregion
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}
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}
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}
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}
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@ -1,12 +1,218 @@
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namespace Ooui.Forms
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using System;
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{
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using System.ComponentModel;
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internal class VisualElementTracker
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using System.Threading;
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{
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using Xamarin.Forms;
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private VisualElementRenderer<object> visualElementRenderer;
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using Xamarin.Forms.Internals;
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public VisualElementTracker(VisualElementRenderer<object> visualElementRenderer)
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namespace Ooui.Forms
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{
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public class VisualElementTracker
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{
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readonly EventHandler<EventArg<VisualElement>> _batchCommittedHandler;
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readonly PropertyChangedEventHandler _propertyChangedHandler;
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readonly EventHandler _sizeChangedEventHandler;
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bool _disposed;
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VisualElement _element;
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// Track these by hand because the calls down into iOS are too expensive
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bool _isInteractive;
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Rectangle _lastBounds;
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#if !__MOBILE__
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Rectangle _lastParentBounds;
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#endif
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int _updateCount;
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public VisualElementTracker (IVisualElementRenderer renderer)
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{
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{
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this.visualElementRenderer = visualElementRenderer;
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if (renderer == null)
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throw new ArgumentNullException (nameof (renderer));
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_propertyChangedHandler = HandlePropertyChanged;
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_sizeChangedEventHandler = HandleSizeChanged;
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_batchCommittedHandler = HandleRedrawNeeded;
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Renderer = renderer;
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renderer.ElementChanged += OnRendererElementChanged;
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SetElement (null, renderer.Element);
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}
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IVisualElementRenderer Renderer { get; set; }
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public void Dispose ()
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{
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Dispose (true);
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}
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public event EventHandler NativeControlUpdated;
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protected virtual void Dispose (bool disposing)
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{
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if (_disposed)
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return;
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_disposed = true;
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if (disposing) {
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SetElement (_element, null);
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Renderer.ElementChanged -= OnRendererElementChanged;
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Renderer = null;
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}
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}
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void HandlePropertyChanged (object sender, PropertyChangedEventArgs e)
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{
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if (e.PropertyName == VisualElement.XProperty.PropertyName || e.PropertyName == VisualElement.YProperty.PropertyName || e.PropertyName == VisualElement.WidthProperty.PropertyName ||
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e.PropertyName == VisualElement.HeightProperty.PropertyName || e.PropertyName == VisualElement.AnchorXProperty.PropertyName || e.PropertyName == VisualElement.AnchorYProperty.PropertyName ||
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e.PropertyName == VisualElement.TranslationXProperty.PropertyName || e.PropertyName == VisualElement.TranslationYProperty.PropertyName || e.PropertyName == VisualElement.ScaleProperty.PropertyName ||
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e.PropertyName == VisualElement.RotationProperty.PropertyName || e.PropertyName == VisualElement.RotationXProperty.PropertyName || e.PropertyName == VisualElement.RotationYProperty.PropertyName ||
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e.PropertyName == VisualElement.IsVisibleProperty.PropertyName || e.PropertyName == VisualElement.IsEnabledProperty.PropertyName ||
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e.PropertyName == VisualElement.InputTransparentProperty.PropertyName || e.PropertyName == VisualElement.OpacityProperty.PropertyName)
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UpdateNativeControl (); // poorly optimized
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}
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void HandleRedrawNeeded (object sender, EventArgs e)
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{
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UpdateNativeControl ();
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}
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void HandleSizeChanged (object sender, EventArgs e)
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{
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UpdateNativeControl ();
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}
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void OnRendererElementChanged (object s, VisualElementChangedEventArgs e)
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{
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if (_element == e.NewElement)
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return;
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SetElement (_element, e.NewElement);
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}
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void OnUpdateNativeControl ()
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{
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var view = Renderer.Element;
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var uiview = Renderer.NativeView;
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if (view == null || view.Batched)
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return;
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var shouldInteract = !view.InputTransparent && view.IsEnabled;
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if (_isInteractive != shouldInteract) {
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_isInteractive = shouldInteract;
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}
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var boundsChanged = _lastBounds != view.Bounds;
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var viewParent = view.RealParent as VisualElement;
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var parentBoundsChanged = _lastParentBounds != (viewParent == null ? Rectangle.Zero : viewParent.Bounds);
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var thread = !boundsChanged;
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var anchorX = (float)view.AnchorX;
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var anchorY = (float)view.AnchorY;
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var translationX = (float)view.TranslationX;
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var translationY = (float)view.TranslationY;
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var rotationX = (float)view.RotationX;
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var rotationY = (float)view.RotationY;
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var rotation = (float)view.Rotation;
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var scale = (float)view.Scale;
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var width = (float)view.Width;
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var height = (float)view.Height;
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var x = (float)view.X;
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var y = (float)view.Y;
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var opacity = (float)view.Opacity;
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var isVisible = view.IsVisible;
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var updateTarget = Interlocked.Increment (ref _updateCount);
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if (updateTarget != _updateCount)
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return;
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var parent = view.RealParent;
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if (isVisible && uiview.IsHidden) {
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uiview.IsHidden = false;
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}
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if (!isVisible && !uiview.IsHidden) {
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uiview.IsHidden = true;
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}
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parentBoundsChanged = true;
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bool shouldUpdate = width > 0 && height > 0 && parent != null && (boundsChanged || parentBoundsChanged);
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if (shouldUpdate) {
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var visualParent = parent as VisualElement;
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float newY = visualParent == null ? y : Math.Max (0, (float)(visualParent.Height - y - view.Height));
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var target = new Rectangle (x, newY, width, height);
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uiview.Style.Left = x;
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uiview.Style.Top = newY;
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uiview.Style.Width = width;
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uiview.Style.Height = height;
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}
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else if (width <= 0 || height <= 0) {
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return;
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}
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uiview.Style.Opacity = opacity;
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//var transform = 0;
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//const double epsilon = 0.001;
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//caLayer.AnchorPoint = new PointF (anchorX - 0.5f, anchorY - 0.5f);
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//// position is relative to anchor point
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//if (Math.Abs (anchorX - .5) > epsilon)
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// transform = transform.Translate ((anchorX - .5f) * width, 0, 0);
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//if (Math.Abs (anchorY - .5) > epsilon)
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// transform = transform.Translate (0, (anchorY - .5f) * height, 0);
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//if (Math.Abs (translationX) > epsilon || Math.Abs (translationY) > epsilon)
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// transform = transform.Translate (translationX, translationY, 0);
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//if (Math.Abs (scale - 1) > epsilon)
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// transform = transform.Scale (scale);
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//// not just an optimization, iOS will not "pixel align" a view which has m34 set
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//if (Math.Abs (rotationY % 180) > epsilon || Math.Abs (rotationX % 180) > epsilon)
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// transform.m34 = 1.0f / -400f;
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//if (Math.Abs (rotationX % 360) > epsilon)
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// transform = transform.Rotate (rotationX * (float)Math.PI / 180.0f, 1.0f, 0.0f, 0.0f);
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//if (Math.Abs (rotationY % 360) > epsilon)
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// transform = transform.Rotate (rotationY * (float)Math.PI / 180.0f, 0.0f, 1.0f, 0.0f);
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//transform = transform.Rotate (rotation * (float)Math.PI / 180.0f, 0.0f, 0.0f, 1.0f);
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//caLayer.Transform = transform;
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_lastBounds = view.Bounds;
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_lastParentBounds = viewParent?.Bounds ?? Rectangle.Zero;
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}
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void SetElement (VisualElement oldElement, VisualElement newElement)
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{
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if (oldElement != null) {
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oldElement.PropertyChanged -= _propertyChangedHandler;
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oldElement.SizeChanged -= _sizeChangedEventHandler;
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oldElement.BatchCommitted -= _batchCommittedHandler;
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}
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_element = newElement;
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if (newElement != null) {
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newElement.BatchCommitted += _batchCommittedHandler;
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newElement.SizeChanged += _sizeChangedEventHandler;
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newElement.PropertyChanged += _propertyChangedHandler;
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UpdateNativeControl ();
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}
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}
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void UpdateNativeControl ()
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{
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if (_disposed)
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return;
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OnUpdateNativeControl ();
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NativeControlUpdated?.Invoke (this, EventArgs.Empty);
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}
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}
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}
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}
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}
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}
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@ -232,6 +232,11 @@ namespace Ooui
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}
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}
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}
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}
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public Value Opacity {
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get => this["opacity"];
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set => this["opacity"] = value;
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}
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public Value Order {
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public Value Order {
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get => this["order"];
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get => this["order"];
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set => this["order"] = value;
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set => this["order"] = value;
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