Fix getting checkbox values
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779942ab62
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@ -97,7 +97,9 @@ function msgListen (m) {
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k: m.k,
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};
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if (m.k === "change" || m.k === "input") {
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em.v = node.value;
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em.v = (node.tagName === "INPUT" && node.type === "checkbox") ?
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node.checked :
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node.value;
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}
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const ems = JSON.stringify (em);
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socket.send (ems);
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@ -81,8 +81,13 @@ namespace Ooui
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{
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if (message.TargetId == Id && message.MessageType == MessageType.Event && message.Key == "change") {
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// Don't need to notify here because the base implementation will fire the event
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if (Type == InputType.Checkbox) {
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isChecked = message.Value != null ? Convert.ToBoolean (message.Value) : false;
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}
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else {
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val = message.Value != null ? Convert.ToString (message.Value) : "";
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}
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}
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return base.TriggerEventFromMessage (message);
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}
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}
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@ -8,9 +8,10 @@ namespace Samples
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{
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List items = new List ();
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Element MakeItem (string text)
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class Item : ListItem
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{
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public Item (string text)
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{
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var li = new ListItem ();
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var check = new Input {
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Type = InputType.Checkbox,
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};
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@ -18,9 +19,13 @@ namespace Samples
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Text = text,
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For = check
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};
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li.AppendChild (check);
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li.AppendChild (label);
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return li;
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check.Changed += (s,e) => {
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label.Style.TextDecoration =
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check.IsChecked ? "line-through" : "none";
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};
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AppendChild (check);
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AppendChild (label);
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}
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}
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Element MakeTodo ()
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@ -30,7 +35,7 @@ namespace Samples
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button.Clicked += (s, e) => {
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if (string.IsNullOrWhiteSpace (input.Value))
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return;
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var item = MakeItem (input.Value);
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var item = new Item (input.Value);
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items.AppendChild (item);
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input.Value = "";
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};
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