65 lines
1.5 KiB
C#
65 lines
1.5 KiB
C#
using System;
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using System.Runtime.Serialization;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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namespace Ooui
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{
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public class Message
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{
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[JsonProperty("mid")]
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public long Id = GenerateId ();
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[JsonProperty("m")]
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public MessageType MessageType = MessageType.Nop;
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[JsonProperty("id")]
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public string TargetId = "";
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[JsonProperty("k")]
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public string Key = "";
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object v = null;
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[JsonProperty("v")]
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public object Value {
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get => v;
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set => v = FixupValue (value);
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}
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static object FixupValue (object v)
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{
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if (v is Array a) {
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var na = new object[a.Length];
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for (var i = 0; i < a.Length; i++) {
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na[i] = FixupValue (a.GetValue (i));
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}
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return na;
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}
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else if (v is Node n) {
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return "\u2999" + n.Id;
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}
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return v;
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}
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static long idCounter = 0;
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static long GenerateId ()
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{
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return System.Threading.Interlocked.Increment (ref idCounter);
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}
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}
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[JsonConverter (typeof (StringEnumConverter))]
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public enum MessageType
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{
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[EnumMember(Value = "nop")]
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Nop,
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[EnumMember(Value = "create")]
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Create,
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[EnumMember(Value = "set")]
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Set,
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[EnumMember(Value = "call")]
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Call,
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}
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}
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