158 lines
6.4 KiB
C#
158 lines
6.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Net;
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using System.Net.WebSockets;
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namespace Ooui
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{
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public class WebSocketSession : Session
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{
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readonly WebSocket webSocket;
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readonly Action<Message> handleElementMessageSent;
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readonly CancellationTokenSource sessionCts = new CancellationTokenSource ();
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readonly CancellationTokenSource linkedCts;
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readonly CancellationToken token;
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readonly System.Timers.Timer sendThrottle;
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DateTime lastTransmitTime = DateTime.MinValue;
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readonly TimeSpan throttleInterval = TimeSpan.FromSeconds (1.0 / UI.MaxFps);
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public WebSocketSession (WebSocket webSocket, Element element, double initialWidth, double initialHeight, CancellationToken serverToken)
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: base (element, initialWidth, initialHeight)
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{
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this.webSocket = webSocket;
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//
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// Create a new session cancellation token that will trigger
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// automatically if the server shutsdown or the session shutsdown.
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//
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linkedCts = CancellationTokenSource.CreateLinkedTokenSource (serverToken, sessionCts.Token);
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token = linkedCts.Token;
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//
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// Preparse handlers for the element
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//
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handleElementMessageSent = QueueMessage;
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//
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// Create a timer to use as a throttle when sending messages
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//
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sendThrottle = new System.Timers.Timer (throttleInterval.TotalMilliseconds);
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sendThrottle.Elapsed += (s, e) => {
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// System.Console.WriteLine ("TICK SEND THROTTLE FOR {0}", element);
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if ((e.SignalTime - lastTransmitTime) >= throttleInterval) {
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sendThrottle.Enabled = false;
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lastTransmitTime = e.SignalTime;
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TransmitQueuedMessages ();
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}
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};
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}
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public async Task RunAsync ()
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{
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//
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// Start watching for changes in the element
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//
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element.MessageSent += handleElementMessageSent;
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try {
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//
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// Add it to the document body
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//
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if (element.WantsFullScreen) {
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element.Style.Width = initialWidth;
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element.Style.Height = initialHeight;
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}
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QueueMessage (Message.Call ("document.body", "appendChild", element));
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//
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// Start the Read Loop
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//
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var receiveBuffer = new byte[64 * 1024];
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while (webSocket.State == WebSocketState.Open && !token.IsCancellationRequested) {
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var receiveResult = await webSocket.ReceiveAsync (new ArraySegment<byte> (receiveBuffer), token).ConfigureAwait (false);
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if (receiveResult.MessageType == WebSocketMessageType.Close) {
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await webSocket.CloseAsync (WebSocketCloseStatus.NormalClosure, "", token).ConfigureAwait (false);
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sessionCts.Cancel ();
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}
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else if (receiveResult.MessageType == WebSocketMessageType.Binary) {
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await webSocket.CloseAsync (WebSocketCloseStatus.InvalidMessageType, "Cannot accept binary frame", token).ConfigureAwait (false);
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sessionCts.Cancel ();
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}
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else {
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var size = receiveResult.Count;
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while (!receiveResult.EndOfMessage) {
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if (size >= receiveBuffer.Length) {
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await webSocket.CloseAsync (WebSocketCloseStatus.MessageTooBig, "Message too big", token).ConfigureAwait (false);
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return;
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}
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receiveResult = await webSocket.ReceiveAsync (new ArraySegment<byte> (receiveBuffer, size, receiveBuffer.Length - size), token).ConfigureAwait (false);
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size += receiveResult.Count;
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}
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var receivedString = Encoding.UTF8.GetString (receiveBuffer, 0, size);
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try {
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// Console.WriteLine ("RECEIVED: {0}", receivedString);
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var message = Newtonsoft.Json.JsonConvert.DeserializeObject<Message> (receivedString);
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element.Receive (message);
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}
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catch (Exception ex) {
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Error ("Failed to process received message", ex);
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}
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}
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}
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}
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finally {
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element.MessageSent -= handleElementMessageSent;
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}
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}
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protected override void QueueMessage (Message message)
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{
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base.QueueMessage (message);
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sendThrottle.Enabled = true;
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}
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async void TransmitQueuedMessages ()
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{
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try {
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//
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// Dequeue as many messages as we can
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//
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var messagesToSend = new List<Message> ();
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System.Runtime.CompilerServices.ConfiguredTaskAwaitable task;
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lock (queuedMessages) {
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messagesToSend.AddRange (queuedMessages);
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queuedMessages.Clear ();
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if (messagesToSend.Count == 0)
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return;
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//
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// Now actually send this message
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// Do this while locked to make sure SendAsync is called in the right order
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//
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var json = Newtonsoft.Json.JsonConvert.SerializeObject (messagesToSend);
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var outputBuffer = new ArraySegment<byte> (Encoding.UTF8.GetBytes (json));
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//Console.WriteLine ("TRANSMIT " + json);
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task = webSocket.SendAsync (outputBuffer, WebSocketMessageType.Text, true, token).ConfigureAwait (false);
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}
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await task;
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}
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catch (Exception ex) {
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Error ("Failed to send queued messages, aborting session", ex);
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element.MessageSent -= handleElementMessageSent;
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sessionCts.Cancel ();
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}
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}
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}
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}
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