tlang-c/libtlang/src/main.c

97 lines
2.6 KiB
C

#if defined(HW_RVL)
#include <stdio.h>
#include <stdlib.h>
#include <gccore.h>
#include <wiiuse/wpad.h>
#include <fat.h>
#include "tlang.h"
static void *xfb = NULL;
static GXRModeObj *rmode = NULL;
extern void __reg_wpad(runtime_t* rt);
void __reg_wii(runtime_t* rt)
{
__reg_wpad(rt);
}
//---------------------------------------------------------------------------------
int main(int argc, char **argv) {
//---------------------------------------------------------------------------------
// Initialise the video system
VIDEO_Init();
fatInitDefault();
// Obtain the preferred video mode from the system
// This will correspond to the settings in the Wii menu
rmode = VIDEO_GetPreferredMode(NULL);
// Allocate memory for the display in the uncached region
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
// Initialise the console, required for printf
console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
// Set up the video registers with the chosen mode
VIDEO_Configure(rmode);
// Tell the video hardware where our display memory is
VIDEO_SetNextFramebuffer(xfb);
// Make the display visible
VIDEO_SetBlack(FALSE);
// Flush the video register changes to the hardware
VIDEO_Flush();
// Wait for Video setup to complete
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
// The console understands VT terminal escape codes
// This positions the cursor on row 2, column 0
// we can use variables for this with format codes too
// e.g. printf ("\x1b[%d;%dH", row, column );
printf("\x1b[2;0H");
FILE* f = fopen("app.tlang","r");
if(f)
{
runtime_t* rt=runtime_init();
runtime_register_std(rt);
runtime_register(rt,__reg_wii);
string_t* s = string_create();
string_read(s,f,fread);
runtime_load(rt,s);
string_free(s);
fclose(f);
printf("Loaded Script\n");
tobject_t* o = runtime_exec(rt);
tobject_freeifzero(o);
runtime_free(rt);
}else{
printf("\n\n\n\n\tNo Tlang Script found\n");
WPAD_Init();
while(1) {
// Call WPAD_ScanPads each loop, this reads the latest controller states
WPAD_ScanPads();
// WPAD_ButtonsDown tells us which buttons were pressed in this loop
// this is a "one shot" state which will not fire again until the button has been released
u32 pressed = WPAD_ButtonsDown(0);
// We return to the launcher application via exit
if ( pressed & WPAD_BUTTON_HOME ) exit(0);
// Wait for the next frame
VIDEO_WaitVSync();
}
}
return 0;
}
#endif