281 lines
9.5 KiB
C#
281 lines
9.5 KiB
C#
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using System;
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using System.Threading.Tasks;
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using Xamarin.Forms;
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namespace Xuzzle
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{
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public class XuzzlePage : ContentPage
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{
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// Number of squares horizontally and vertically,
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// but if you change it, some code will break.
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static readonly int NUM = 4;
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// Array of XuzzleSquare views, and empty row & column.
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XuzzleSquare[,] squares = new XuzzleSquare[NUM, NUM];
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int emptyRow = NUM - 1;
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int emptyCol = NUM - 1;
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StackLayout stackLayout;
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AbsoluteLayout absoluteLayout;
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Button randomizeButton;
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Label timeLabel;
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double squareSize;
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bool isBusy;
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bool isPlaying;
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public XuzzlePage()
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{
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// AbsoluteLayout to host the squares.
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absoluteLayout = new AbsoluteLayout()
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{
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HorizontalOptions = LayoutOptions.Center,
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VerticalOptions = LayoutOptions.Center
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};
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// Create XuzzleSquare's for all the rows and columns.
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string text = "{XAMARIN.FORMS}";
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string winText = "CONGRATULATIONS";
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int index = 0;
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for (int row = 0; row < NUM; row++)
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{
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for (int col = 0; col < NUM; col++)
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{
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// But skip the last one!
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if (row == NUM - 1 && col == NUM - 1)
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break;
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// Instantiate XuzzleSquare.
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XuzzleSquare square = new XuzzleSquare(text[index], winText[index], index)
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{
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Row = row,
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Col = col
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};
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// Add tap recognition
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TapGestureRecognizer tapGestureRecognizer = new TapGestureRecognizer
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{
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Command = new Command(OnSquareTapped),
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CommandParameter = square
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};
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square.GestureRecognizers.Add(tapGestureRecognizer);
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// Add it to the array and the AbsoluteLayout.
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squares[row, col] = square;
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absoluteLayout.Children.Add(square);
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index++;
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}
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}
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// This is the "Randomize" button.
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randomizeButton = new Button
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{
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Text = "Randomize",
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HorizontalOptions = LayoutOptions.Center,
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VerticalOptions = LayoutOptions.CenterAndExpand
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};
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randomizeButton.Clicked += OnRandomizeButtonClicked;
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// Label to display elapsed time.
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timeLabel = new Label
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{
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FontSize = Device.GetNamedSize(NamedSize.Large, typeof(Label)),
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FontAttributes = FontAttributes.Bold,
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HorizontalOptions = LayoutOptions.Center,
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VerticalOptions = LayoutOptions.CenterAndExpand
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};
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// Put everything in a StackLayout.
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stackLayout = new StackLayout
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{
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Children = {
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new StackLayout {
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VerticalOptions = LayoutOptions.FillAndExpand,
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HorizontalOptions = LayoutOptions.FillAndExpand,
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Children = {
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randomizeButton,
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timeLabel
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}
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},
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absoluteLayout
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}
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};
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stackLayout.SizeChanged += OnStackSizeChanged;
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// And set that to the content of the page.
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this.Padding = new Thickness(0, Device.RuntimePlatform == Device.iOS ? 20 : 0, 0, 0);
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this.Content = stackLayout;
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}
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void OnStackSizeChanged(object sender, EventArgs args)
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{
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double width = stackLayout.Width;
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double height = stackLayout.Height;
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if (width <= 0 || height <= 0)
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return;
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// Orient StackLayout based on portrait/landscape mode.
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stackLayout.Orientation = (width < height) ? StackOrientation.Vertical :
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StackOrientation.Horizontal;
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// Calculate square size and position based on stack size.
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squareSize = Math.Min(width, height) / NUM;
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absoluteLayout.WidthRequest = NUM * squareSize;
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absoluteLayout.HeightRequest = NUM * squareSize;
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foreach (View view in absoluteLayout.Children)
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{
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XuzzleSquare square = (XuzzleSquare)view;
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square.SetLabelFont(0.4 * squareSize, FontAttributes.Bold);
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AbsoluteLayout.SetLayoutBounds(square,
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new Rectangle(square.Col * squareSize,
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square.Row * squareSize,
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squareSize,
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squareSize));
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}
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}
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async void OnSquareTapped(object parameter)
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{
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if (isBusy)
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return;
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isBusy = true;
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XuzzleSquare tappedSquare = (XuzzleSquare)parameter;
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await ShiftIntoEmpty(tappedSquare.Row, tappedSquare.Col);
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isBusy = false;
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// Check for a "win".
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if (isPlaying)
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{
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int index;
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for (index = 0; index < NUM * NUM - 1; index++)
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{
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int row = index / NUM;
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int col = index % NUM;
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XuzzleSquare square = squares[row, col];
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if (square == null || square.Index != index)
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break;
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}
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// We have a winner!
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if (index == NUM * NUM - 1)
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{
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isPlaying = false;
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await DoWinAnimation();
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}
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}
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}
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async Task ShiftIntoEmpty(int tappedRow, int tappedCol, uint length = 100)
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{
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// Shift columns.
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if (tappedRow == emptyRow && tappedCol != emptyCol)
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{
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int inc = Math.Sign(tappedCol - emptyCol);
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int begCol = emptyCol + inc;
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int endCol = tappedCol + inc;
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for (int col = begCol; col != endCol; col += inc)
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{
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await AnimateSquare(emptyRow, col, emptyRow, emptyCol, length);
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}
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}
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// Shift rows.
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else if (tappedCol == emptyCol && tappedRow != emptyRow)
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{
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int inc = Math.Sign(tappedRow - emptyRow);
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int begRow = emptyRow + inc;
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int endRow = tappedRow + inc;
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for (int row = begRow; row != endRow; row += inc)
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{
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await AnimateSquare(row, emptyCol, emptyRow, emptyCol, length);
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}
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}
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}
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async Task AnimateSquare(int row, int col, int newRow, int newCol, uint length)
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{
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// The Square to be animated.
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XuzzleSquare animaSquare = squares[row, col];
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// The destination rectangle.
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Rectangle rect = new Rectangle(squareSize * emptyCol,
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squareSize * emptyRow,
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squareSize,
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squareSize);
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// This is the actual animation call.
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await animaSquare.LayoutTo(rect, length);
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// Set several variables and properties for new layout.
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squares[newRow, newCol] = animaSquare;
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animaSquare.Row = newRow;
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animaSquare.Col = newCol;
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squares[row, col] = null;
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emptyRow = row;
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emptyCol = col;
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}
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async void OnRandomizeButtonClicked(object sender, EventArgs args)
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{
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Button button = (Button)sender;
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button.IsEnabled = false;
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Random rand = new Random();
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isBusy = true;
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// Simulate some fast crazy taps.
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for (int i = 0; i < 100; i++)
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{
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await ShiftIntoEmpty(rand.Next(NUM), emptyCol, 25);
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await ShiftIntoEmpty(emptyRow, rand.Next(NUM), 25);
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}
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button.IsEnabled = true;
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isBusy = false;
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// Prepare for playing.
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DateTime startTime = DateTime.Now;
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Device.StartTimer(TimeSpan.FromSeconds(1), () => {
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// Round duration and get rid of milliseconds.
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TimeSpan timeSpan = (DateTime.Now - startTime) +
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TimeSpan.FromSeconds(0.5);
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timeSpan = new TimeSpan(timeSpan.Hours, timeSpan.Minutes, timeSpan.Seconds);
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// Display the duration.
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if (isPlaying)
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timeLabel.Text = timeSpan.ToString("t");
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return isPlaying;
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});
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this.isPlaying = true;
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}
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async Task DoWinAnimation()
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{
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// Inhibit all input.
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randomizeButton.IsEnabled = false;
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isBusy = true;
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for (int cycle = 0; cycle < 2; cycle++)
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{
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foreach (XuzzleSquare square in squares)
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if (square != null)
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await square.AnimateWinAsync(cycle == 1);
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if (cycle == 0)
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await Task.Delay(1500);
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}
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// All input.
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randomizeButton.IsEnabled = true;
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isBusy = false;
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}
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}
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}
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