Ooui-tws-port/Samples/Xuzzle/XuzzlePage.cs

281 lines
9.5 KiB
C#

using System;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace Xuzzle
{
public class XuzzlePage : ContentPage
{
// Number of squares horizontally and vertically,
// but if you change it, some code will break.
static readonly int NUM = 4;
// Array of XuzzleSquare views, and empty row & column.
XuzzleSquare[,] squares = new XuzzleSquare[NUM, NUM];
int emptyRow = NUM - 1;
int emptyCol = NUM - 1;
StackLayout stackLayout;
AbsoluteLayout absoluteLayout;
Button randomizeButton;
Label timeLabel;
double squareSize;
bool isBusy;
bool isPlaying;
public XuzzlePage()
{
// AbsoluteLayout to host the squares.
absoluteLayout = new AbsoluteLayout()
{
HorizontalOptions = LayoutOptions.Center,
VerticalOptions = LayoutOptions.Center
};
// Create XuzzleSquare's for all the rows and columns.
string text = "{XAMARIN.FORMS}";
string winText = "CONGRATULATIONS";
int index = 0;
for (int row = 0; row < NUM; row++)
{
for (int col = 0; col < NUM; col++)
{
// But skip the last one!
if (row == NUM - 1 && col == NUM - 1)
break;
// Instantiate XuzzleSquare.
XuzzleSquare square = new XuzzleSquare(text[index], winText[index], index)
{
Row = row,
Col = col
};
// Add tap recognition
TapGestureRecognizer tapGestureRecognizer = new TapGestureRecognizer
{
Command = new Command(OnSquareTapped),
CommandParameter = square
};
square.GestureRecognizers.Add(tapGestureRecognizer);
// Add it to the array and the AbsoluteLayout.
squares[row, col] = square;
absoluteLayout.Children.Add(square);
index++;
}
}
// This is the "Randomize" button.
randomizeButton = new Button
{
Text = "Randomize",
HorizontalOptions = LayoutOptions.Center,
VerticalOptions = LayoutOptions.CenterAndExpand
};
randomizeButton.Clicked += OnRandomizeButtonClicked;
// Label to display elapsed time.
timeLabel = new Label
{
FontSize = Device.GetNamedSize(NamedSize.Large, typeof(Label)),
FontAttributes = FontAttributes.Bold,
HorizontalOptions = LayoutOptions.Center,
VerticalOptions = LayoutOptions.CenterAndExpand
};
// Put everything in a StackLayout.
stackLayout = new StackLayout
{
Children = {
new StackLayout {
VerticalOptions = LayoutOptions.FillAndExpand,
HorizontalOptions = LayoutOptions.FillAndExpand,
Children = {
randomizeButton,
timeLabel
}
},
absoluteLayout
}
};
stackLayout.SizeChanged += OnStackSizeChanged;
// And set that to the content of the page.
this.Padding = new Thickness(0, Device.RuntimePlatform == Device.iOS ? 20 : 0, 0, 0);
this.Content = stackLayout;
}
void OnStackSizeChanged(object sender, EventArgs args)
{
double width = stackLayout.Width;
double height = stackLayout.Height;
if (width <= 0 || height <= 0)
return;
// Orient StackLayout based on portrait/landscape mode.
stackLayout.Orientation = (width < height) ? StackOrientation.Vertical :
StackOrientation.Horizontal;
// Calculate square size and position based on stack size.
squareSize = Math.Min(width, height) / NUM;
absoluteLayout.WidthRequest = NUM * squareSize;
absoluteLayout.HeightRequest = NUM * squareSize;
foreach (View view in absoluteLayout.Children)
{
XuzzleSquare square = (XuzzleSquare)view;
square.SetLabelFont(0.4 * squareSize, FontAttributes.Bold);
AbsoluteLayout.SetLayoutBounds(square,
new Rectangle(square.Col * squareSize,
square.Row * squareSize,
squareSize,
squareSize));
}
}
async void OnSquareTapped(object parameter)
{
if (isBusy)
return;
isBusy = true;
XuzzleSquare tappedSquare = (XuzzleSquare)parameter;
await ShiftIntoEmpty(tappedSquare.Row, tappedSquare.Col);
isBusy = false;
// Check for a "win".
if (isPlaying)
{
int index;
for (index = 0; index < NUM * NUM - 1; index++)
{
int row = index / NUM;
int col = index % NUM;
XuzzleSquare square = squares[row, col];
if (square == null || square.Index != index)
break;
}
// We have a winner!
if (index == NUM * NUM - 1)
{
isPlaying = false;
await DoWinAnimation();
}
}
}
async Task ShiftIntoEmpty(int tappedRow, int tappedCol, uint length = 100)
{
// Shift columns.
if (tappedRow == emptyRow && tappedCol != emptyCol)
{
int inc = Math.Sign(tappedCol - emptyCol);
int begCol = emptyCol + inc;
int endCol = tappedCol + inc;
for (int col = begCol; col != endCol; col += inc)
{
await AnimateSquare(emptyRow, col, emptyRow, emptyCol, length);
}
}
// Shift rows.
else if (tappedCol == emptyCol && tappedRow != emptyRow)
{
int inc = Math.Sign(tappedRow - emptyRow);
int begRow = emptyRow + inc;
int endRow = tappedRow + inc;
for (int row = begRow; row != endRow; row += inc)
{
await AnimateSquare(row, emptyCol, emptyRow, emptyCol, length);
}
}
}
async Task AnimateSquare(int row, int col, int newRow, int newCol, uint length)
{
// The Square to be animated.
XuzzleSquare animaSquare = squares[row, col];
// The destination rectangle.
Rectangle rect = new Rectangle(squareSize * emptyCol,
squareSize * emptyRow,
squareSize,
squareSize);
// This is the actual animation call.
await animaSquare.LayoutTo(rect, length);
// Set several variables and properties for new layout.
squares[newRow, newCol] = animaSquare;
animaSquare.Row = newRow;
animaSquare.Col = newCol;
squares[row, col] = null;
emptyRow = row;
emptyCol = col;
}
async void OnRandomizeButtonClicked(object sender, EventArgs args)
{
Button button = (Button)sender;
button.IsEnabled = false;
Random rand = new Random();
isBusy = true;
// Simulate some fast crazy taps.
for (int i = 0; i < 100; i++)
{
await ShiftIntoEmpty(rand.Next(NUM), emptyCol, 25);
await ShiftIntoEmpty(emptyRow, rand.Next(NUM), 25);
}
button.IsEnabled = true;
isBusy = false;
// Prepare for playing.
DateTime startTime = DateTime.Now;
Device.StartTimer(TimeSpan.FromSeconds(1), () => {
// Round duration and get rid of milliseconds.
TimeSpan timeSpan = (DateTime.Now - startTime) +
TimeSpan.FromSeconds(0.5);
timeSpan = new TimeSpan(timeSpan.Hours, timeSpan.Minutes, timeSpan.Seconds);
// Display the duration.
if (isPlaying)
timeLabel.Text = timeSpan.ToString("t");
return isPlaying;
});
this.isPlaying = true;
}
async Task DoWinAnimation()
{
// Inhibit all input.
randomizeButton.IsEnabled = false;
isBusy = true;
for (int cycle = 0; cycle < 2; cycle++)
{
foreach (XuzzleSquare square in squares)
if (square != null)
await square.AnimateWinAsync(cycle == 1);
if (cycle == 0)
await Task.Delay(1500);
}
// All input.
randomizeButton.IsEnabled = true;
isBusy = false;
}
}
}