46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using Foundation;
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using UIKit;
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using MonoTouch.NUnit.UI;
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namespace iOSTests
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{
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// The UIApplicationDelegate for the application. This class is responsible for launching the
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// User Interface of the application, as well as listening (and optionally responding) to
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// application events from iOS.
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[Register ("UnitTestAppDelegate")]
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public partial class UnitTestAppDelegate : UIApplicationDelegate
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{
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// class-level declarations
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UIWindow window;
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TouchRunner runner;
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//
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// This method is invoked when the application has loaded and is ready to run. In this
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// method you should instantiate the window, load the UI into it and then make the window
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// visible.
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//
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// You have 17 seconds to return from this method, or iOS will terminate your application.
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//
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public override bool FinishedLaunching (UIApplication app, NSDictionary options)
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{
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// create a new window instance based on the screen size
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window = new UIWindow (UIScreen.MainScreen.Bounds);
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runner = new TouchRunner (window);
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// register every tests included in the main application/assembly
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runner.Add (System.Reflection.Assembly.GetExecutingAssembly ());
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window.RootViewController = new UINavigationController (runner.GetViewController ());
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// make the window visible
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window.MakeKeyAndVisible ();
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return true;
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}
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}
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}
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